WASTRILITH
Found in the waters of the Abyss
and other bod-ies of water contaminated by
the plane's fell influ-e nce, wastriliths establis h themselves as lords ofthe deep and rule their dominions with cruelty.Despoilers. A wastrilith contaminates the wa-ters around it.
Its noxious presence even affectsnearby
sources of water when the demon travelson
land. The corrupted water, which contains ameasure of the demon's essence, responds to itscommands- perhaps hardening to prevent foesfrom escaping, or erupting in a surge that dragswould-be victims into its reach.Silen t Corrupters. Creatures that ingest wa-te r that has been corrupted by a wastrilith risktheir ve ry s ouls. Those who drink the
poisonousliquid might wither away until they
finally die, orremain alive only to become a thrall
of chaos andevil. To represent this defilement, you can use theoptional rule on abyssal corruption in chapter 2of the Dungeon Master's Guide, causing the poi-soned creatur
e to be corrupted.WASTRILITH
Large fiend (demon). chaotic evilArmor Class 18 (natural armor)Hit Po ints
157 (15d10 + 75)Speed 30 ft., swim 80 ft.STR19 (+4)DEX18 (+4)CON21 (+5)Saving Throws Str +9, Con
+10INT19 (+4)WIS12 (+l)CHA14 (+2)Damage Resistances cold, fire, lightning; bludgeoning,piercing, and slashing from nonmagical attacksDamage Immunities poisonCo ndition Immunities poisonedSenses darkvision 120 ft. , passive Perception
11l anguages Abyssal, telepathy 120 ft.Challe nge 13 (10, 000 XP)Amphibious. The
wastrilith can breathe air and water.creature must repeat the saving throw. On a failure, the crea-ture takes 18
(4d8) poison damage and is poisoned until itfinishes a long rest.If another demon drinks the foul water as an action, it gains11 (2dl 0) temporary hit points.Magic Resistance.
The wastrilith has advantage on savingthrows against spells and other magical effects.Undertow. As a bonus action when t he wastrilith is underwater,it can cause all water within 60 feet of it to be difficult terrainfor other creatures unti
l the start of its next turn.ACTIONSMultiattack.
The wastrilith uses Grasping Spout and makesthree attacks: one with its bite and two with its claws.Bite. Melee Weapon Attack: +9 to
hit, reach 10 ft., one target.Hit: 30 (4d12 + 4) piercing damage.Claws. Me/ee Weapon Attack: +9 to hit, reach 10 ft., one target.Hit: 18 (4d6 + 4) slashing damage.Corrupt Water. At the start of each of the wastrilith's turns
, Grasping Spout. The wastrilith magically launches a spoutexposed water within 30 feet of it is befouled. Underwater, this of water at one creature it can see within 60 feet of
it. Theeffect lightly obscures the area until a current clears it away. target must make a DC 17 Strength saving throw,
and it hasWater in containers remains corrupted
until it evaporates. disadvantage if it's underwater. On a failed save, it takes 22A creature that consumes this
foul water or swims in it must (4d8 + 4) acid damage and is pulled up to 60 feet toward themake a DC 18 Constitution saving throw. On a successful save, wastrilith. On a successful
save, it takes half as much damagethe creature is
immune to the foul water for 24 hours. On a and isn' t pulled.failed save, the creature takes 14 (4d6) poison damage and is
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CHAPTER 6 I BESTIARY