FRAZ-URB
1LUU
All demons are liars,
but Fraz-Urb'luu is the P rince ofDeception and Demon Lord of Illusio
ns. He uses everytrick, every ounce of demonic cunning,
to manipulatehis enemies- mortal
and fiend a like- to do his will.Fraz-Urb'luu
can create dreamlands and mind-bendingfantasies
able to deceive the most discerning foes.Once imprisoned for centu ri
es below Castle Grey-hawk on
the world of Oerth, Fraz-Urb'luu has slowlyrebuilt
his power in the Abyss. He seeks the piece
s ofthe legendary staff of power
taken from him by thosewho imprisoned him, and
commands his servants todo likewise.The Prince of Deception's
true form is like that of agreat gargoyle, som
e 12 feet tall, with an extended, mus-cular neck and a smiling face framed by
long, pointedears and lank, dark hair, and bat-like
wings a re furledagainst his powerful s houlders. He
can assume othe rforms, however,
from the hideous to the beautiful. Oftenthe demon lord becomes
so immersed in playing a ro
lethat he loses
himself in it for a time.Many of the cultists of Fraz-Urb
'luu aren't even awarethey serve the Prince of Deception
, believing theirmaster is a beneficent being
and granter of wishes,some lost
god or celestial, or even anothe r fiend. Fraz-
Urb
'luu wears all these masks and more. He
particularlydelights in a iding demon-hunters
against his demonicFRAZ-URB'LUU
Large fiend (demon)
, chaotic evilArmor Class 18 (natural armor)Hit Points 337 (27d10 + 189)Speed
40 ft., fly 40 ft.STR29 (+9)DEX12 (+1)CON25 (+7)INT26 (+8)WIS24 (+7)Saving Throw
s Dex +8, Con +14, Int +15, Wis +14Skills Deception
+15, Perception +14, Stealth +8Damage
Resistances cold, fire, lightningCHA26 (+8)Damage Immunities poison
; bludgeoning, piercing, andslashing that is nonmagicalCondition Immuniti
es charmed, exhaustion, frightened,poisonedSenses truesight 120 ft., passive Perception
24languages all, telepathy 120 ft.Challenge 23 (50, 000 XP)Innate Spellcasting. Fraz·Urb'luu's
spellcasting ability is Cha-risma (spell save DC 23). Fraz-Urb'luu can innately
cast thefollowing spells, requiring no material componen
ts:At wil
l: alter self (can become Medium when changing
his ap-pearance), detect magic,
dispel magic, phantasmal force3/day each: confusion,
dream, mislead, programmed illu-sion, seeming1/day each: mirage
arcane, modify memory, project imageLegendary Resistance (3/Day). lfFraz-Urb'luu
fails a savingthrow, he can choose
to succeed instead.
CHAPTER 6 I BESTIARY
adversaries
, driving the hunte rs to greater
and gre ateratrocities in the name of their cause, only
to eventuallyreveal his true nature
and claim their souls as his own.FRAZ-URB'Luu's
LAIRFraz-Urb'luu's la ir lies
within the abyssal realm of Hol-low's Heart, a featureless
plain of white dust with fewstructures on it. Th
e lair itself is the city of Zoragmelok,a circular fortress surrounded by adama
ntine wallstopped with razors
and hooks. Corkscrew towers loomabove twisted domes and vast amphitheaters,
just a fewexamples of the
city's impossible architecture.The challenge rating of Fraz-Urb'luu
is 24 (62, 000 XP)when he's encountered
in his lair.LAIR
ACTIONSOn initia
tive count 20 (losing initiative ties), FrazUrb'luu
can take a lair action to cause one of thefollowing effects; he can't
use the same effect tworounds in a row:- Fraz-Urb'luu causes up to fiv
e doors within the lair to
become walls, a nd an equa
l number of doors to ap-pear
on walls where there previously were non
e.- Fraz-Urb
'luu chooses one humanoid within
the lair
and
instantly creates a simulacrum of that
creature(as if created with the simulacrum spell).
This sim-ulacrum obeys Fraz-Urb
'luu's commands and is de-stroyed on the next
initiative count 20.Magic Resistance.
Fraz-Urb'luu has advantage on saving
throwsagainst
spells and other magical effect s.Magic Weapons.
Fraz-Urb'luu's weapon attacks are magical.Undetectable. Fraz-Urb'luu
can't be targeted by divinationmagic, perceived through magical scrying sensors,
or detectedby abilities that sense
demons or fiends.ACTIONSMult iattack. Fraz-Urb'
luu makes three attacks: one with hisbite and two with his fists.Bite. Melee Weapon Attack:
+16 to hit, reach 10 ft., one target.Hit: 19 (3d6 + 9) piercing damage.Fist. Melee
Weapon Attack: +16 to hit, reach 10 ft., one
target.Hit: 22 (3d8 + 9) bludgeoning
damage.LEGENDARY ACT
IONSFraz
-Urb'luu can take 3 legendary actions, choosing
from theoptions below. Only one
legendary action option can be usedat a time and only at
the end of another creature's turn. Fraz-Urb'l uu regains spent legendary actions at
the start of his turn.Tail. Melee Weapon Attack
: +16 to hit, reach 15 ft., one target.Hit: 20 (2d10 + 9) bludgeoning
damage. If the target is aLarge or smaller
creature, it is also grappled (escape DC 24).The grappled
target is also restrained. Fraz-Urb'luu can grap·pie only one
creature with his tail a t a time.Phantasmal Killer (Costs 2 Actions).
Fraz-Urb'luu casts phantas-mal killer, no concentration
required.