SPRING ELADRIN
Medium fey (elf), chaotic neutralArmor Class 19 (natural armor)Hit Points 127 (17d8 + 51)Speed 30 ft.STR14 (+2)DEX16 (+3)CON16 (+3)••
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INT18 (+4)Skills Deception +8, Persuasion +8..
WIS11 (+O)CHA18 (+4)Damage Resistances bludgeoning, piercing, and slashing fromnonmagical attacksSenses darkvision 60 ft., passive Perception 10Languages Common, Elvish, SylvanChallenge 10 (5,900 XP)Fey Step (Recharge 4-6). As a bonus action, the eladrin canteleport up to 30 feet to an unoccupied space it can see.Innate Spellcasting. The eladrin' s innate spellcasting ability isCharisma (spell save DC 1 6). It can innately cast the followingspells, requiring no material components:At will: charm person, Tasha's hideous laughter '~ •3/day each: confusion, enthrall, suggestion1/day each: hallucinatory terrain, Otto's irresistible dancejoyful Presence. Any non-elad·rin creature that starts its turn
within 60 feet of the e ladrin must make a DC 16 Wisdom savingthrow. On a failed save, the creature becomes charmed by theeladrin for 1 minute. On a successful save, the creature be-comes immune to any eladrin's Joyful Presence for 24 hours.Whenever the e ladrin deals damage to the charmed creature,it can repeat the saving throw, ending the effect on itself ona success.Magic Resistance. The eladrin has advantage on saving throwsagainst spells and other magical effects.ACTIONSMultiattack. The e ladrin makes two weapon attacks. Theeladrin can cast one spell in place of one of these attacks.Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. , one tar-get. Hit: 6 (ld8 + 2) slashing damage, or 7 (ldlO + 2) slashingdamage if used with two hands, plus 4 (ld8) psychic damage.Longbow. Ranged Weapon Attack: +7 to hit, range 150 /600 ft.,one target. Hit: 7 (ld8 + 3) piercing damage plus 4 (ld8) psy-chic damage.CHAPTER 6 I BESTIARYL;=====:=::=:=~;;::::;==:::::: ..... ~ =====:!
SUMMER ELADRIN
Medium fey (elf), chaotic neutralArmor Class 19 (natural armor)Hit Points 127 (17d8 + 51)Speed 50 ft.STR19 (+4)DEX21 (+S)CON16 (+3)INT14 (+2)Skills Athletics +8, Intimidation +8WIS12 (+1)CHA18 (+4)Damage Resistances bludgeoning, piercing, and slashing fromnonmagical attacksSenses darkvision 60 ft., passive Perception 9Languages Common, Elvish, SylvanChallenge 10 (5, 900 XP)Fearsome Presence. Any non-eladrin creature that starts it s turnwithin 60 feet of the eladrin must make a DC 16 Wisdom savingthrow. On a failed save, the creature becomes frightened of thee ladrin for 1 minute. A creature can repeat the saving throwat the end of each of its turns, ending the effect on itself on asuccess. If a creature's saving throw is successful or the effectends for it, the creature is immune to any eladrin's FearsomePresence for the next 24 hours.Fey Step (Recharge 4-6). As a bonus action, the eladrin canteleport up to 30 feet to an unoccupied space it can see.Magic Resistance. The eladrin has advantage on saving throwsagainst spells and other magical effects.ACTIONSMultiattack. The eladrin makes two weapon attacks.Longsword. Melee Weapon Attack: +8 to hit, reach S ft., one tar-get. Hit: 13 (2d8 + 4) slashing damage, or 15 (2dl 0 + 4) slash-ing damage if used with two hands, plus 4 (ld8) fire damage.Longbow. Ranged Weapon Attack: +9 to hit, range 15 0/600ft., one target. Hit: 14 (2d8 + S) piercing damage plus 4 (ld8)fire damage.REACTIONSParry. The eladrin adds 3 to its AC against one melee attackthat would hit it. To do so, the e ladrin must see the attackerand be wielding a melee weapon.