LEVIATHAN
A towering wall of water
that drags ships down to theocean's depths and
washes away coastal settlements-that phenomenon typifies the destruction a leviathancan unleash on the world. When called forth, a leviathanarises from a large body of water to form an immenseserpent-shaped creature.PHOENIX
Releasing a phoenix from the Inne r Planes createsan explosion of fire that spreads across the sky. Anenormous fiery bird forms in the center of the flamesa nd smoke-an e lder elemental possessed by a need toburn everything to ash. The phoenix rarely stays in oneplace for long as it strives to transform the world intoan inferno.PHOENIX
Gargantuan elemental, neutralArmor Class 18Hit Points 175 (10d20 + 70)Speed 20 ft., fly 120 ft.STR19 (+4)DEX26 (+8)CON25 (+7)Saving Throws Wis +10, Cha +9INT2 ( -4)WIS21 (+5)CHA18 {+4)Damage Resistances bludgeoning, piercing,
and slashing fromnonmagical attacksDamage Immunities fire,
poisonCondition Immunities exhaustion , grappled, paralyzed,petrified, poisoned, prone, restrained, stunnedSenses darkvision 60 ft ., passive Perception 15Languages-Challenge 16 (15,000 XP)Fiery Death and Rebirth. When t he phoenix dies, it explodes.Each c reatu re within 60-feet
of it must make a DC 20 Dexteritysaving throw, taking 22 (4dl0) fire damage on a failed save, orhalf as much damage on a successful one. The fire ignites flam-mable objects in the area that aren't worn or carried.The explosion destroys the phoenix's body and leaves be-hind an egg-shaped cinder that weighs 5 pounds. The cinderis blazing hot, dealing 21 (6d6) fire damage to any creaturethat touches it, though no more than once per round.
The cin-der is immune to all damage, and after ld6 days
, it hatches a
new phoenix.Fire Form. The phoenix can move through a space as narrow asl inch wide without squeezing. Any creature that touches thephoenix or hits it with a melee attack while within
5 feet of ittakes 5 (ldlO) lire damage. In addition, the phoenix can enter a
hostile creature's space and stop there. The first time it enters
a creature's space on a turn, that creature takes 5 (ldlO) firedamage. With a touch, the phoenix can also ignite flammableobjects that aren' t worn or carried (no action
required).Flyby. The phoenix doesn't provoke opportunity attacks whenit flies out of an enemy's reach.Illumination. The
phoenix sheds bright light in a 60-foot radiusand dim light for an additional 30 feet.Legendary Resistance (3/Day). If the phoenix
fails a savingthrow, it can choose to succeed
instead.Siege Monster. The phoenix deals double damage to objectsand stru ctures.ACTIONSMultiattack. The phoenix makes two attacks: one with its beakand one with it s fiery talons.Beak. Melee Weapon Attack:+ 13 to hit, reach 15 ft., one target.Hit: 15 (2d6 + 8) fire damage. If the target is a creature or aflammable object, it ignites. Until a creature takes an action todouse the fire, the target takes 5 (ldlO)
fire damage at the startof each of its turns.Fiery Talons. Melee Weapon Attack: + 13 to hit, reach 15 ft. , onetarget. Hit: 17 (2d8 + 8) fire damage.LEGENDARY ACTIONSThe phoenix can take 3 legendary actions
, choosing from theoptions below. Only one legendary action option can be usedat a time and only at the
end of another creature's turn. Thephoenix regains spent legendary actions at the start of its turn.Peck. The phoenix makes one beak attack.Move. The phoenix moves up to its speed.Swoop (Costs 2 Actions).The phoenix moves up to its speed ~
and attacks with its fiery talons. ~ ,
CHAPTER
6 I BESTIARY