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GITHYANKI SUPREME
COMMANDER
Medium
humanoid (gith), lawful evilArmo
r Class 18 (plate)Hit Points 187 (22d8
+ 88)Speed 30 ft.STR19 (+4)DEX17 {+3)CO N18 (+4)INT16 (+3)Saving Throws Con +9, Int
+8, Wis +8WIS16 (+3)Skills Insight +8, Intimidation
+9, Perception +8Senses passive Perception 18Languages GithChallenge 14 (11,500 XP)CHA18 (+4)Innate Spel/casting (Psionics). The
githyanki's innate spellcast·ing ability
is Intelligence (spell save DC 16, +8 to hit with
spellattacks). It can innately cast
the following spells, requiring nocomponents:At will: mage
hand (the hand is invisible)3/day each:
jump, levitate (self only), misty step, non detection(self
only)l/day each: Bigby's hand, mass suggestion, plane
shift, telekinesisACTIONSMultiattack. The githyanki
makes two greatsword attacks.CHAPTER
6 I BESTIARYSilver Creatsword. Melee Weapon Attack:
+1 2 to hit, reach 5ft., one target. Hit:
14 (2d6 + 7) slashing damage plus 17 (Sd6)psychic damage. On a critical hit against
a target in an astralbody (as with the astral projection spe
ll), the githyanki can cutthe silvery
cord that tethers the target to its material body,
in-stead of
dealing damage.REACTIONSParry. The githyanki adds
5 to its AC against one melee attackthat would hit it. To do
so, the githyanki must see the attackerand be wielding a melee weapon.LEGENDARY ACTIONSThe githyanki ca n take 3 legendary actions,
choosing fromthe options below. Only one legendary
action option can beused at a time
and only at the end of another creature's turn.The githyanki regains spent legendary
actions at the startof its turn.Attack (2 Actions).
The githyanki makes a greatsword attack.Command Ally.
The githyanki targets one ally it can see within30 feet
of it. If the target can see or hear the githyanki,
thetarget
can make one melee weapon attack using
its reactionand has advantage on the attack roll.Teleport. The githyanki magically teleports,
along with anyequipment it is wearing
and carrying, to an unoccupied spaceit can see within
30 feet ofit. It also becomes insubstantia
luntil the
start of its next turn. While insubstantial, it canmove through other creatures
and objects as if they weredifficult terrain. If it ends
its turn inside an object, it takes 16(3dl0) force damage
and is moved to the nearest unoccu-pied space.