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ADULT0BLEX
Medium ooze,
lawful evilArmor
Class 14Hit Points 75 (10d8 + 30)Speed 20 ft.STR8 (-1)DEX19 (+4)CON16 (+3)Saving Throws Int +7, Cha +SINT19 (+4)WIS12 (+1)CHA15 (+2)Skills Deception +S, Perception +4, p
lus one of the following:Arcana +7, History +7, Nature
+7, or Religion +7Condition Immunities blinded, charmed, deafened, exhaustion,proneSenses blindsight 60 ft. (blind beyond this distance),passive Perception
14Langua
ges Common plus two more languagesChallenge
S (1, 800 XP)Amorphous. The oblex can move
through a space as narrow as1 inch wide without squeezing
.Aversion to Fire. If the oblex takes fire damage
, it has disad-vantage on attack rolls and ability checks
until the end of itsnext turn.Innate Spe/lcasting. The oblex's innate spellcasting
ability is In-telligence (spell save DC 15). It can innately
cast the followingspells
, requiring no components:3/day each: charm person (as 5th-level spell), color
spray, detectthoughts, hold person (as 3rd-level spell)Sulfurous Impersonation.
As a bonus action, the oblex canextrude a piece of itself that assumes the appearance
of oneMedium or
smaller creature whose memories it has stolen.CHAPTER 6 I BESTIARY'
'
.. -
..Th
is simulacrum appears, feels, and sounds exactly like thecreature it impersonates, though
it smells faintly of sulfur. Theoblex can impersonate ld4 + 1 different creatures, each onetethered to its body by a strand of slime that can extend up
to120 feet away. For all
practical purposes, the s imulacrum is theoblex, meaning that the oblex occupies its space and
t he simu-lacrum's space
simultaneously. The slimy tether is immune todamage,
but it is severed if there is no opening at least 1 inchwide between the oblex's main body and
the simulacrum. Thesimulacrum
disappears ifthe tether is severed.A CTIONSMultiattack. The oblex makes one pseudopod attack and usesEat Memories.Pseudopod. Melee Weapon Attack: +7 to hit, reach S ft., one
target. Hit: 7 (ld6 + 4) bludgeoning damage
plus S (2d4) psy-chic damage.Eat Memories.
The oblex targets one creature it can see within5 feet of it.
The target must succeed on a DC 1 S Wisdom savingthrow or take 18 (4d8) psychic damage and
become memorydra
ined until it finishes a short or long rest or until it benefitsfrom the greater restoration o r heal spell. Constructs, oozes,plants, and undead succeed on
the save automatically.While memory drained, the target must roll a d4 and sub-tract the number rolled
from any ability check or attack roll itmakes. Each time the target is memory drained beyond
thefirst, the die size increases by one: the d4 becomes
a d6, the d6becomes a d8,
and so on until the die becomes a d20, at whichpoint the target becomes unconscious for
1 hour. The effectthen ends.When an oblex causes a target to become memory drained,the oblex learns all the languages
the target knows and gainsal l its proficiencies, except for any saving throw proficiencies.