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SHADAR- K A I
In the perpetual gloom of the Shadowfell
lives a societythat serves the Raven Queen.
They were brought intothat dusky realm in ages past, so long ago that they'renow perfectly adapted to that cheerless environment,both physically and
mentally.Soul Custodian s. Shadar-kai watch over both theShadowfell
and the material world, scouti ng out choicesouls
and tragedies that might please their deity. T heyare rumored to be able to coax worldly events alongtragic paths for her amusement. The Raven Queen isfamously cryptic even to her most devoted followers,however. The shadar-kai's efforts are rewarded onlywith vague omens they interpret as best they can.Blighte d Elves. Shadar-kai were once
elves, buteons of exposure to the debilitating
influence of theS h adowfell has left them joyless and mournful. In thatrealm, they have the appearance of withered elves: palehair, wrinkled gray skin, and swollen joints give them acorpselike aspect. They
appear more youthful while onother planes,
but their skin a lways retains its deathlypallor. They
dress in dark cloaks and heavy veils, detestmirrors,
and avoid keeping things that remind them oftheir age.Although
a formidable fighter, a gloom weaver is oftenconte
nt to remain hidden in the shadows, watching withrapt attention as its very presence affects its victims.Its dark energy weighs down the heart, causing thosewithin its oppressive aura to feel the approach of death.This torment alone is enough to please its master,the Raven Queen, but should it be detected, a gloomweaver uses its shadow magic to reduce its enemies
toghastly corpses.SHA D OW DANCER
Those who have fought shadow dancers describe theexperience as similar to fighting a living darkness. Ev-ery dim a lcove and darkened nook is a p
lace from wherethe lithe and acrobatic shadow dancers
can emerge toambush their prey. Using this
tactic, they attack their en-emies from all angles with a flurry of entangling chainsthat hold fast and corrupt the flesh. When their quarryis helpless, others move in to help dispatch the prey.Then they loot
the corpse for trinkets, anything colorfuland lively
to gaze at after they return to the gloom of theShadow fell.SOUL MONGER
Wracked with despair over the loss of memories of abrighter time, soul mongers now crave the vitality ofothers.
The aching void within a soul monger radiatesoutward, manifesting as an unbearable weight thatdrains the vigor of anyone unfortunate enough to be inits presence. Those who have escaped the onslaught
of asoul monger can hardly shake the memory of t he soundit makes- the moan of a tortured soul, lost in a bottom-less well of tragedy.CHAPTe R 6 1 BESTIARYGLOOM WEAVER
Medium humanoid (elf), neutralArmor Class 14 (17 with mage
armor)Hit Points 104 (16d8 + 32)Speed 30 ft.STR11 (+O)DEX18 (+4)CON14 (+2)Saving Throws Dex +8, Con +6Damage Immunities necroticINT15 (+2)WIS12 (+1)Condition Immunities charme
d, exhaust io nSe nses darkvision
60 ft., passive Perception 11Lang uages Common, ElvishChallenge 9 (5,000 XP)CHA18 (+4)Burden ofTime. Beasts and humanoids, other than shadar-kai,have disadvantage on saving throws while
within 10 feet of thegloom weaver.Fey Ancestry. The gloom weaver has advantage on savingthrows against being charmed, and magic can't put it to sleep.Innate Spellc
asting. The gloom weaver's innate spellcastingability is Charisma (spell save DC 16, +8 to hit with spell at-tacks). It can innately cast the following spells, requiring nomaterial components:At will: arcane eye, mage armor, speak with dead1/day each: arcane gate, bane, compulsion, confusion, true seeingSpellcasting. The gloom
weaver is a 12th-level s pellcaster. Itsspellcasting ability is Charisma (spell save DC 16, +8 to hit withspell attacks).
It regains it s expended s pell s lots when it fin-is h
es a short or long rest. It knows t he following warlock s pells:Cantrips (at will): chill t ouch (3d 8 damage), eldritch blast (3beam s, +4 bonus to each damage roll), minor illusion, pres-tidigitation1st- 5th level (3 5th-level slots): armor of Agathys, blight, dark-ness, dream, invisibility.fear, hypnotic pattern, major
image,contact other plane, vampiric touch, witch boltACTIONSMultiattack. The gloom weaver makes
two spear attacks andcast s one spell that takes 1 action to cast.Shadow Spear. Melee Weapon Attack: +8 to hit, reach 5 ft.,one target. Hit: 7 (1d6 + 4) piercing damage, or
8 (1d8 + 4)piercing damage if used with two hands, plus 26 (4d12) ne-crotic damage.REACTIO
N SMisty Escape (Recharges after a Short or Long Rest). When thegloom weaver
takes damage, it turns invisible and teleportsup to
60 feet to an unoccupied space it can see. It remainsinvisible until the s tart of its next turn or until it attacks or -1casts a spell.