STEEDERS
Giant hunting spiders,
steeders prowl the depths of
theUnderdark. Most steeders
are encountered in the
com-pany of duergar.Fem ale Dominan
ce. Fe male steeders grow larg
e rand stronger than
males, and the female often devour
sthe male after breeding.
In captivity, males are
used asdraft animals,
while females serve as s teeds
in battle.Lone Predators. Steeders
consider other steedersas enemies and attempt to tear
apart perceived threats.Their duergar handlers must
stable steeders separatefrom one another and place
blinders onthem when they're put to work
to keepthem from attacking each
other.Low Cunning. Steeders
are intelligentenough to learn simpl
e hand signals andvocal
commands, but even a domesticatedsteeder
can turn against its handler.Training these beasts
requires a riderto bond with the
steeder, a process thatbegins shortly after
the creature hatches.The rider stays
with the steeder as itgrows to full size, working throughoutthat t ime to chan nel
the beast's predatoryinstincts.Deadly Hunters. Rather than spinning
webs, steeders excrete a viscous
sub-stance from their legs. This
goo allowsthem to creep along walls
and ceilingsand to grapple prey.FEMALE STEEDER
Large monstrosity, unalignedAr mo r Class
14 {natural armor)H it Poin
ts 30 (4dl0 + 8)S pe e d
30 ft., climb 30 ft.STR15 (+2)DEX16 (+3)CON14 (+2)Skills Stealth +7, Perception +4INT2 (-4)WIS10 (+O)Senses darkvision 120 ft., passive
Perception 14Languages-Challe nge l (200 XP)r ...
CHA3 {- 4)Spider Climb. The
steeder can climb difficult surfaces,
in-cluding upside down on ceilings, without
needing to make anability check.Extraordinary Leap. The
distance of the steeder's long jumpsis t ripled; every foot
of its walking speed that it spen d s
on thejump allows it to m ove 3 feet.ACTIONSBite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target.Hit: 7 (ld8 + 3) piercing damage
plus 9 {2d8) poison damage.Sticky
Leg. Melee Weapon Attack: +5 to
hit, reach 5 ft., oneMedium or smaller
creature. Hit: The target is stuck
to thesteeder's leg and grappled until it
escapes (escape DC 12). Thesteeder can have
only one creature grappled at a
time.CHAPTER 6 I BESTIARY
MALE STEEDER
Medium monstrosity, unalignedArmor Cl
ass 12 (natural armor)Hit Points
13 (2d8 + 4)Speed
30 ft., climb 30 ft.STR15 (+2)DEX12
(+ l)CO N14 {+2)S kills Stealth
+5, Perception +4INT2 (-4)WIS10 (+0)Senses
darkvision 120 ft., passive Perception
14Languages-Ch alle nge 1 /4 (SO XP)CHA3 (-4)Spider Climb. The steed er can climb
difficult surfaces, in-cluding upside down on ceilings
, without needing to make anability check.Extraordinary Leap.
The distance of the steeder's long
jumpsis
tripled; every foot of its walking speed
t hat it spends on thejump allows it to jump 3 feet.ACTIONSBite. Melee Weapon Attack: +4
to hit, reach 5 ft., one target.Hit: 6 (ld8
+ 2) piercing damage p lus 4 (ld8)
poison damage.Sticky Leg. Melee Weapon
Attack: +4 to hit, reach 5 ft.,
oneSmall or Tiny creature. Hit: The target
is stuck to the steeder'sleg and grappled
until it escapes (escape DC 12).
The steedercan have only
one creature grappled at a time.