TORTLES
Tortles are omnivorous, turtle-like humanoids
with
she lls that cover most of their bodies.
Tortles have a say-ing: "We wear our homes on our
backs." Consequently,tortles feel little need to stay put for tong.An adult tortle stands about 6 feet tall and weighsbetween 450 and 500 pounds. Males and females arenearly identical in s ize and appearance.Tem
porary Towns. A tortle settlement is primarilyus ed as a kind of moot, where tortles can socialize withone another and trade with strangers. Tortles don't re-gard these settlements as places worth defending withtheir lives, and they abandon a settlement when it nolonger s erves their needs.A Life of Wandering. Most tortles like to see
howother creatures live and discover new customs.
The urgeto procre ate doesn't kick in until the
end of a tor tle's life,and a tortle can s p end decades away from its native landwithout feeling homesick.Tor tles view the world
as a place of everyday wonder.They live for the chan
ce to hear a soft wind blowingthroug h palm
trees, to watch a frog croaking on a lilypad, or to s tand in a crowded marketplace.TORTLE
••
- .
.::Medium humanoid (tortle), lawful goodArmor Class 17
(natural)Hit Points 22 (4d8 -t-4)Speed 30 ft.STR15 (+2)DEX10 (+O)CON12 (+1)Skills Athletics +4, Survival
+3Senses passive
Perception 11languag
e s Aquan, CommonChallenge l/ 4 (SO XP)' .. "'
,..,,-r
..... -~.
INT11 (+0)"
WIS13 (+1)Hold Breath. The tortle can hold its breath for 1 hour.A CTIONS.~'
.
...CHA12 (-t-1)Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 4 (ld4 + 2) slashing damage
.Quarterstaff. Melee Weapon Attack: -t-4 to hit, reach 5 ft., onetarget. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)bludgeoning damage if used with two hands.Light
Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320ft., one target. Hit: 4 (ld8) piercing damage.Shell Defense. The tortle withdraws into its shell. Until itemerges, it gains
a +4 bonus to AC and has advantage onStrength
and Constitution saving throws. While in its shell, thetortle is prone, its speed is 0 and can't increase, it has disad-vantage on Dexterity saving throws, it can't take reactions, andthe only action it can take is a bonus action to emerge.CHAP1 ER 6 I BESTIARY
TORTLE DRUID
Medium humanoid (tortle), lawful neutralArmor Class 17 (natural)Hit Points 33 (6d8 + 6)Speed 30 ft.STR14 (+2)DEX10 (+O)CON12 (+1)INT11 (+O)..
'
WIS15 (+2)Skills Animal Handling +4, Nature +2, Survival
+4Senses passive Perception 12Languages Aquan, Common ~·Challenge 2 (450 XP)CHA12 (+1)Hold Breath. The tortle can hold its breath for 1 hour.Spellcasting. The tortle
is a 4th-level spellcaster. Its s pellcast-ing ability is Wisdom (spell save DC 12, +4 to hit with spellattacks). It has the following druid spells prepared:Cantrips (at will): druidcraft, guidance, produce flame1st level (4 slots): animal
friendship, cure wounds, speak withanimals, thunderwave2nd
level (3 slots): darkvision, hold personACTION SClaws. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.Hit: 4 (ld4 + 2) slashing damage.Quarterstaff.
Melee Weapon Attack: +4 to hit, reach 5 ft ., onetarget. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)bludgeoning damage if used with two hands.Shell Defense. The tortle
withdraws into its shell. Until itemerges, it gains
a +4 bonus to AC and has advantage onStrength and Constitution saving throws. While in its shell, thetortle
is prone, its speed is 0 and can't increase, it has disad-vantage on Dexterity saving throws, i t can't take reactions, andth e only action it can t ake is a bonus action to emerge.