241
RoTTROLL
r ...
'
Large giant, chaotic evilArmor Class 16 (natural armor)Hit Points 138
(12dl 0 + 72)Speed 30
ft.STR DEX CON
INT WIS18 (+4) 13 (+ 1)
22 (+6) 5 (-3) 8 (-1)Skills Perception +3Damage Immunities necroticSenses darkvision 60 ft., passive
Perception 13Languages GiantChallenge 9 (5,000 XP)CHA4 (-3)Rancid Degeneration. At
the end of each of the troll's turns,each creature within 5 feet of it takes 11 (2dl0)
necrotic dam-age, unless the troll has taken acid or fire
damage since the endof its last turn.-. ..
ACTIONSMultiattack.
The troll makes three attacks: one with its bite
andtwo with its
claws.Bite. Melee Weapon
Attack: +8 to hit, reach 5 ft., one tar-get. Hit: 7 (1 d6 + 4) piercing damage plus
16 (3dl0) ne-crotic damage
.Claws. Melee Weapon
Attack: +8 to hit, reach 5 ft., onetarget. Hit: 11 (2d6 + 4) slashing damage plus
5 (ldlO) ne-crotic damage.CHAPTER 6 I BESTIARYRoTTROLL
A troll that is infused with waves of necrotic
energy asit regenerates can develop a symbioti
c relationship withthat deathly
power. The troll's body withers, and its fl
eshfalls away from the body as quickly a
s it forms. Eve ntu-ally a rot troll
becomes unable to regenerate, though itstill heals normally. The c reatur
e courses with necroticenergy that flows out of its withered
form. Simply s tand-ing near a rot troll exposes other
creatures to its lethalemanations.SPIRIT TROLL
A troll blasted with psychic ene rgy
can take a nonphys-ical form when it regenerates. Its psyc
he survives , butthe body
of a spirit troll is as ins ubstantial as shadow.The troll
might be unaware of the transition-it sti
llmoves
and attacks with tee th and claws as it alway
sdid- but
now it strikes at its victim's mind.SPIRIT TROLL
Large giant, chaotic evil--------------~~~~~~~~
~-=~-'-'--~~·:Armor
Class 17 (natural armor)Hit
Points 97 (15dl0 + 15)Speed 30 ft.STR1 (-5)DEX17
(+3)Skills Perception +3CON13 (+l}INT8 (-1)....
WIS9 (-1)CHA16 (+3)Damage Resistances acid, cold
, fire, lightning, thunde rDamage Immunities bludge
o ning, piercing, a nd s lashing fromnonmagical attacksCondition Immunit
ies exhaustion, grappled, paralyzed,petrified, prone, restrained , unconsciousSenses darkvision 60 ft., passive Perception
13Languages GiantChallenge 11 (7,2 00 XP}
"""'"Incorporeal Movement.
The troll can move through othercreatures and objects as if they were difficult
terrain. It takes 5(ldlO) force damage
ifit ends its turn inside an object.Regeneration. The troll rega
ins 10 hit points at the start ofeach of its turns. If the troll
takes psychic or force damage, thistrait doesn't function at the start of the troll's
next turn. Thetroll dies only if it starts
its turn with 0 hit points and doesn'tregenerate.ACTIONSMultiattack.
The troll makes three attacks: one with its bite
andtwo with its claws.Bite. Melee Weapon Attack: +7 to hit, reach
5 ft., one creature.Hit: 19 (3dl0 + 3) psychic damage, and the
target must suc-ceed on a DC 15
Wisdom saving throw or be stunned for 1 min-ute. The stunned target can repeat
the saving throw at the endof each of
its turns, ending the effect on itself on a succes
s.Claws. Melee Weapon
Attack: +7 to hit, reach 5 ft., one creature.Hit: 14 (2dl0 + 3)
psychic damage.