later years. Even if such
a future life seems tepid and
unbearably dull during an elf's prime, the
psychological
changes that come
with age make this peaceful period
of existence the
most satisfying experience possible for
an elf's later years. Nevertheless, this
fear is immune to
logic when it arises in adult elves.
To avoid the fate they
dread, consciously
or subconsciously, they throw them
selves into
dangerous situations, not caring whether
they survive or perhaps even
hoping they don't. In effect,
they're looking
for another chance, seeing their current
life or
perceived future as unbearable and hoping
to stop
the clock on this mortal body
and start afresh.
ELVES AND MAGIC
Magic infuses the elves' world.
Even so, they aren't born
with an innate understanding
of magic. To master spell-
casting,
an elf must devote years of study and practice
to
it, the
same as most folk. But from the moment
they're
born, elves are surrounded
by a culture, a philosophy,
and an artistic style that
incorporates and subtly reveals
the
mysteries of magic to someone who is receptive
to
the
message- which elves certainly are.
WIZARDRY
There's a reason most powerful
wizards are old. The
special formulas of action,
item, and sound that produce
wizardly
magic require precision, and such
precision
comes only from long practice. More than
that, each
spell a wizard might cast requires a portio
n of one's
powerful intellect
to be dedicated to the task, with the
necessary patterns
of thought and proper mindset kept
in stasis, ready
to be unleashed. Even after these con-
cepts are mastered, new knowledg
e of magic remains
elusive, and a wizard must progr
ess steadily through
deeper levels of understanding,
breaking through men-
tal barriers
in order to achieve ever greater mastery.
Of all
peoples, elves are perhaps best s uited to
wiz-
ardry.
They have centuries of life to devote to their
studies, and their trance effectively
gives them extra
time to practice, as lessons
learned during study can be
reinforced
by recalling them during resting
periods. The
rigidity
and studiousness required by wizardry
would
seem anathema to a people who can recall
a life of
unfettered exploration
and free expression of form, but
magic provides a
means of regaining that power. The
patience and restraint
for which elves are well known
serves them well in this pursuit.
Not all elven communities embrace
wizardry, but
most worlds
of the multiverse have at least one commu-
nity of elves
in which the spellcasters are renowned
as
masters.
In some worlds, elves are even credited with
the invention
of the art of wizardry.
MYTH
A LS
Great works of magic are by no
means unique to elves,
but the creation
of mythals seems to be knowledge
that
did originate
with them. Known by different names
on different
worlds, a mythal is a persistent magical
field that changes how reality
works over a large area.
Creating the most powerful
of mythals requires many
wizards of great renown
and long experience to engage
CHAPTER 2 I l:LVES
in the same ritual, while lesser wizards feed
spells into
the growing webwork of magic. Such a ritual
can take
a long time to perform
and sometimes requires the
sacrifice of lives in order to achieve its
purpose, but the
results can be utterly miraculous.
The mythal that protected the mighty
city of Myth
Drannor on the world of FaerOn prevented
the entrance
of enemy races
such as dragons, illithids, drow, and dop-
pelgangers.
It negated spying magic and teleportation
,
and every elf within its bounds
gained the power to Ry
and a multitude of magical protections.
Similar magic allowed the
elves of Krynn to raise a
mythal
at Qualinost. A city of moon-pale stone,
its many
towers
stand hundreds of feet tall, and bridges
of alabas-
ter
arc impossibly through its sky like pale rainbow
s.
A mythal can't be dispell
ed or suppressed by any
conventional means,
nor can its effects. Once one is in
place, it seemingly lasts forever, since none
are known
to have dissipated. A mythal's nature can
only be
warped or changed, and that can be accomplished
only
through the use of magical energy equal
to that required
for its creation.
The metropolis
ofWaterdeep, which lies on the Sword
Coast of FaerOn, benefits from mythals
that were cre-
ated to protect the capital of a gr
eat empire of elves that
stood on the spot over two thousand
years before the
city's foundi
ng. The elves left for Evermeet upon
the or-
der of
their leader, who commanded the wizards
of the
city
to alter the mythal so that evidence of the
empire's
existence was wiped from
the surface of the world.
BLADESONG
Those who see a bladesinger
in battle never forget the
sight.
Surrounded by chaos and blood, the bladesinger
moves
in an otherworldly dance. Spells and
sword act
in
concert, meshing awe-inspiring beauty
with fear-
some deadliness. When
the bladesinger's sword whirls
through the air so swiftly
that it keens and the air hums
and whistles in chorus, the bladesong
has begun-and it
might be the last thing the bladesinger's
enemy hears.
The elves and half-elves who practice
the art of the
bladesinger, a tradition found primarily
on the world of
Faerfin, appear
to be almost casual in combat, deRecting
opponents'
blades while elegantly moving into position
to score hits in return. A bladesinger
wields a weapon
one-handed, leaving the other
free for spellcasting or
to manipulate a wand that can
be incorporated into
the fighting
style. This technique gives a bladesinger
the
freedom of movement necessary for the dancelike
motions
of the various forms of martial art,
which allow
both magical and physical
attacks to flow freely.