Eberron Rising From the Last War

(Nancy Kaufman) #1
LHAZAAR PRINCIPALITIES

Capital: Regalport
Hallmarks: Fish, mercenaries, merchants,
pirates, ships
This loose confederacy of pirate lords, merchant
princes, and sea barons holds the northeastern coast­
line of Khorvaire and the many mist-shrouded islands
scattered across it. Recognized as a single allied nation
under the Treaty of Thronehold, the principalities are
more of a loose alliance. Each island domain has its
own values, goals, and feuds with other domains.
The Lhazaar are the finest sailors in Khorvaire. During
the Last War, they served all nations as privateers and
engaged in piracy on the side. When the war ended, they
returned to the merchant trade, but pirates still hunt on
the open seas.
The Lhazaar value their independence. Here, anyone
can rise to captain a ship or even seize a principality.
Leadership is earned, not given. Nevertheless, High
Prince Ryger ir'Wynarn of Regalport seeks to forge the
principalities into a unified force. He has the finest fleet,
and his efforts ensured that the principalities gained rec­
ognition at Thronehold, after which he awarded himself
the title of High Prince. So far, the other princes have
rejected his proposals for a stronger union.
Some principalities are devoted to the Blood of Vol
and a few favor the Sovereign Host. Beyond these, the
Lhazaar show little enthusiasm for religion, though
many curse the Devourer when a storm comes.

INTERESTING THINGS ABOUT THE
LHAZAAR PRINCIPALITIES
Rulership of the principalities is so fluid that it's possi­
ble for someone to start the day as a sailor and end it
as a prince. A campaign could easily be based around
a party of adventurers gaining a principality.
The Wind Whisperer principality includes a number
of half-elves with the Mark of Storm-foundlings with
no tie to House Lyrandar. The Wind Whisperers want
to obtain airships by any means necessary.


  • The Lhazaar Principalities have the largest change­
    ling population in Khorvaire. Many of them con­
    gregate in the Gray Tide, a domain founded by
    changelings.


LHAZAAR CHARACTERS


As you develop a Lhazaar character or NPC, consider
the following:


Seafarers and Swashbucklers. Most Lhazaar spend
more time at sea than they do on land. Sailor is an
appropriate background for any Lhazaar, but you can
ask your DM if you can switch a tool proficiency for ve­
hicles (water) proficiency. Lhazaar are flamboyant peo­
ple with little concern for the law, so charlatan, enter­
tainer, and folk hero are all appropriate backgrounds.
Local Customs. Each principality has its own martial
traditions, fashions, and slang. Think about how your
choices reflect your principality and work with your
DM to develop one that fits your character.


Big Dreams. Whatever their circumstances, the people
of the principalities always look to the future. What do
you want? To find a forgotten treasure hoard? To com­
mand your own ship? To take your place as a prince?
Think big and chase your dreams.

--CITIES -----------AND SITES
Among the myriad ports and pirate redoubts of the
Lhazaar Principalities are ancient ruins from forgotten
civilizations that predate even the Dhakaani Empire, as
well as tombs built by wealthy pirates and sea lords to
house their treasures and earthly remains.
Presented below are a handful of the most widely
known-if hard to find-places in the principalities.

DREADHOLD
This island prison is said to be inescapable. Maintained
by House Kundarak, Dreadhold houses a host of infa­
mous criminals and political prisoners. Its vaults also
hold some of the greatest treasures of House Kundarak.

PORT VERGE
Port Verge is the royal port of the Direshark Princi­
pality. Prince Kolberkon yearns to expand Verge and
overshadow Regalport, and he is always looking for
capable adventurers and allies. The Blood of Vol has a
strong presence in Port Verge, and Kolberkon recently
allowed House Lyrandar to establish an enclave there.
But Kolberkon's thirst for glory may lead him to fool­
ish bargains.

REGALPORT
The seat of the High Prince Ryger and the Seadragon
Principality, Regalport is the grandest city in the princi­
palities. The patriarch of House Thuranni resides in Re­
galport, and House Ghallanda has a significant outpost
here. The Pirate Exchange is the largest market east of
the Ironroot Mountains.

TREBAZ SINARA
It's said that the legendary pirate queen Lhazaar made
her home on Trebaz Sinara, and that this island holds
the treasures and tombs of generations of sea lords.
However, the island hasn't been seen in over five hun­
dred years. Many Lhazaar sailors have devoted their
lives to finding the legendary lost isle.

AFTERMATH OF THE LAST WAR
During the Last War, the Lhazaar served as privateers
and pirates. Outsiders wonder if the principalities can
adapt to peace, or if their thirst for gold and adventure
will lead their subjects to ruin.
Most of the princes are content with their domains,
but ambitious rulers such as Prince Ryger of Regalport
and Prince Kolberkon of Port Verge could shatter the
status quo. Kolberkon seeks to expand his personal
power, while Ryger wants to forge a stronger unified
nation. Both pursue dangerous alliances in their cam­
paigns. In addition to agreements with the dragon­
marked houses, rumors abound of bargains with drag­
ons, fiends, and the distant Empire of Riedra. Will the
dreams of these princes lead to a new war?

CHAPTER 2 I KHORVAIRE GAZETTEER rr
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