Eberron Rising From the Last War

(Nancy Kaufman) #1
Powerful Build. You count as one size larger when
determining your carrying capacity and the weight you
can push, drag, or lift.
Sneaky. Yo u are proficient in the Stealth skill.
Surprise Attack. If you surprise a creature and hit it
with an attack on your first turn in combat, the attack
deals an extra 2d6 damage to it. You can use this trait
only once per combat.
Languages. You can speak, read, and write Common
and Goblin.

GOBLIN TRAITS
Your goblin character has the following racial traits.
Ability Score Increase. Your Dexterity score
increases by 2, and your Constitution score in­
creases by 1.
Age. Goblins reach adulthood at age 8 and live up
to 60 years.
Alignment. In Eberron, goblins are usually neutral.
They tend to look out for themselves, preferably without
drawing unwanted attention from any larger, more pow­
erful people.
Size. Your size is Small. To set your height and weight
randomly, start with rolling a size modifier:

Size modifier= 2d4
Height = 3 feet + 5 inches + your size modifier in inches
Weight in pounds= 35 +your size modifier
Speed. Yo ur base walking speed is 30 fe et.
Darkvision. You can see in dim light within 60 feet
of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only
shades of gray.
Fury of the Small. When you damage a creature with
an attack or a spell and the creature's size is larger than
yours, you can cause the attack or spell to deal extra
damage to the creature. The extra damage equals your
level. Once you use this trait, you can't use it again until
you finish a short or long rest.
Nimble Escape. You can take the Disengage or Hide
action as a bonus action on each of your turns.
Languages. You can speak, read, and write Common
and Goblin.

HOBGOBLIN TRAITS
Your hobgoblin character has the following racial traits.
Ability Score Increase. Your Constitution score in­
creases by 2, and your Intelligence score increases by 1.
Age. Hobgoblins mature at the same rate as humans
and have lifespans similar in length to theirs.
Alignment. Hobgoblin society in Eberron is shaped by
the ideal of a strict code of honor and rigid martial disci­
pline. Most hobgoblins are lawful, tending toward harsh
enforcement of their laws.
Size. Yo ur size is Medium. To set your height and
weight randomly, start with rolling a size modifier:


Size modifier= 2dl0
Height = 4 feet + 8 inches+ yo ur size modifier in inches
Weight in pounds= 110 + (2d4 x your size modifier)
Speed. Yo ur base walking speed is 30 feet.

CHAPTER 1 I CHARACTER CREATION


Darkvision. You can see in dim light within 60 feet
of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only
shades of gray.
Martial Training. You are proficient with two martial
weapons of your choice and with light armor.
Saving Face. Hobgoblins are careful not to show
weakness in front of their allies, for fear of losing status
among your allies. If you miss with an attack roll or
fail an ability check or a saving throw, you can gain a
bonus to the roll equal to the number of allies you can
see within 30 feet of you (maximum bonus of +5). Once
you use this trait, you can't use it again until you finish a
short or long rest.
Languages. You can speak, read, and write Common
and Goblin.

HALF-ELVES


I'M NOT HALF ANYTHING. You HUMANS COME FROM
Sarlona. Elves arefromAerenal. Me? I'm a true child of
Khorvaire.
-Nandon Tam, Khoravar activist

From the Towering Woods of the Eldeen Reaches to
the slums of Sham, half-elves are found across Khor­
vaire. New half-elves are born in every generation from
pairings between humans, elves, and other half-elves,
with children typically clinging to a parent's culture.
Over centuries, though, half-elves have developed their
own communities and traditions, giving them an iden­
tity strengthened by the rise of House Lyrandar and
House Medani. Members of these communities gen­
erally dislike the term "half-elf," instead calling them­
selves Khoravar, an Elvish term meaning "children of
Khorvaire."
The elves of Aerenal have never allowed a half-elf into
the Undying Court, and the Va lenar elves don't consider
half-elves capable of channeling a Va lenar ancestral
spirit. Among humans, though, half-elves don't experi­
ence any more prejudice or bias than members of other
races, and some half-elves could easily be mistaken
for human.
In making a half-elf character, consider whether you
were born in a Khoravar community, or if your parents
were members of different races. Is your half-elf identity
a source of pride, a simple fact of life, or something that
has been difficult for you?

KHORAVAR
The culture that has developed among Khorvaire's na­
tive half-elves places a strong emphasis on hospitality
toward other Khoravar. They don't expect each other to
put themselves in danger for strangers' sake, but when
possible, half-elves do what they can to help others with
information, shelter, and the like. Khoravar communi­
ties have weekly unity dinners where local news and
events are shared; these meals are a great chance to
hear about local events and opportunities.
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