Eberron Rising From the Last War

(Nancy Kaufman) #1

(^294)


Inspired

The rulers of distant Sarlona are known as the Inspired.
These noble families are said to be bound to celestial
spirits that guide and empower them, but the truth is far
darker. The Inspired are the mortal hosts of the night­
mare spirits of Dal Quor, and they carry out the foul
agenda of the Dreaming Dark..
Any humanoid who can dream can volunteer to serve
as a quori vessel. But the Inspired of Sarlona are hu­
mans bred to be such vessels. They have no choice in
this destiny, since they can't resist quori possession.
Physically, Inspired resemble the kalashtar, possessing
an almost supernatural beauty.
Most of the people of the Five Nations have heard
of the Inspired lords in Riedra-never realizing that
Inspired are spread throughout Khorvaire as well.
Beggars and generals, mayors and merchants might
all be secret servants of the Dreaming Dark. Such In­
spired have to willingly accept quori possession, but the
Dreaming Dark has long experience in weaving dreams
that can convince mortals to surrender their bodies.

VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the
quori to manifest a portion of their power while the vessel
is possessed. An Inspired can gain benefits depending on
the type of quori possessing it. The quori also gains access
to the lnspired's knowledge and features.
HASHALAQ
Suggestion (3/Day). The Inspired can cast the sugges­
tion spell (spell save DC 13 ), requiring no material
components.
KALARAQ
All Around Vision. The Inspired can't be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye
spell, requiring no material components.
Tsu co RA
Fear (1/Day). The Inspired can cast the fe ar spell (spell
save DC 13), requiring no material components.

INSPIRED
Medium humanoid (human), lawfu l evil

Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.

STR
11 (+O)

DEX
14 (+2)

CON
10 (+O)

Saving Throws Int +5, Wis +2

INT
16 (+3)

WIS
10 (+O)

Skills Deception +7, Insight +2, Persuasion +7
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses passive Perception 10
Languages Common, Quori
Challenge 2 (450 XP)

CHA
16 (+3)

Dual Mind. The Inspired has advantage on Wisdom sav­
ing throws.

CHAPTER 6 I FRIENDS AND FOES

Innate Spel/casting (Psionics). The lnspired's spellcasting abil­
ity is Intelligence (spell save DC 13 ). It can innately cast the
following spells, requiring no material components:
At will: mage hand, vicious mockery (see "Actions" below)
l/day each: charm person, dissonant whispers, hex, hold person,
mage armor

ACTIONS
Multiattack. The Inspired makes two crysteel dagger attacks. It
can replace one attack with vicious mockery.

Crysteel Dagger. Melee We apon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 4 (ld4 + 2) piercing damage plus 10 (3d6)
force damage.

Vicious Mockery (Cantrip). The Inspired unleashes a string of
insults laced with subtle enchantments at one creature it can
see within 60 feet of it. If the target can hear the Inspired, the
target must succeed on a DC 13 Wisdom saving throw or take
2 (ld4) psychic damage and have disadvantage on the next at­
tack roll it makes before the end of its next turn.
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