Eberron Rising From the Last War

(Nancy Kaufman) #1

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Radiant Idol

A radiant idol was an angel that was banished from the
celestial realm of Syrania and cast down to the Material
Plane. One sin led to their fall: the desire to be wor­
shiped by mortals. Now in the mortal realm, most radi­
ant idols gather cults of devoted followers.
Fallen Angels. The insatiable hunger to be adored
can transform a fallen angel, physically and mentally.
In its true form, a radiant idol appears to be a warped
angel. It might have bloody stumps in place of its wings,
or its wings could be weighted down with chains repre­
senting its pride. A radiant idol uses disguise self to hide
its corruption, presenting an image of celestial glory.
The Weight of Corruption. When a radiant idol
achieves a sizable following through silvered words and
demonstrations of power, its facade begins to crack,
and a downward spiral ensues. As the radiant idol sinks
deeper into the realm of material power, it begins twist­
ing its followers, leading them ever deeper into ominous
ritualism, hedonistic folly, and fanatical doom.
Immortal Nature. A radiant idol doesn't require food,
drink, or sleep.

CHAPTER 6 I FRIENDS AND FOES

Large celestial, lawfu l evil

Armor Class 18 (natural armor)
Hit Points 142 (l 5dl0 + 60)
Speed 40 ft.

STR
23 (+6)

DEX
18 (+4)

CON
19 (+4)

Saving Throws Wis +9, Cha +9

INT
17 (+3)

WIS
20 (+5)

CHA
21 (+5)

Skills Deception +9, Insight +9, Perception +9, Persuasion +9
Damage Resistances radiant; bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 11 (7,200 XP)

Aura of False Divinity. A creature that starts its turn within
30 feet of the radiant idol must make a DC 17 Wisdom saving
throw, provided the radiant idol isn't incapacitated. On a failed
save, the creature is charmed by the radiant idol. A creature
charmed in this way can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. Once
it succeeds on the saving throw, a creature is immune to this
radiant idol's Aura of False Divinity for 24 hours.
Innate Spellcasting. The radiant idol's spellcasting ability is
Charisma (spell save DC 17 ). The radiant idol can innately cast
the following spells, requiring no material components:

At will: charm person, cure wounds, disguise self, thaumaturgy
l/day each: commune, dominate person, insect plague, mass sug-
gestion, raise dead
Magic Resistance. The radiant idol has advantage on saving
throws against spells and other magical effects.

ACTIONS
Multiattack. The radiant idol makes two melee attacks.
Flail. Melee We apon Attack: +1 0 to hit, reach 5 ft., one target.
Hit: 10 (ld8 + 6) bludgeoning damage plus 18 (4d8) radi­
ant damage.

Radiant Strike (1/Day). The radiant idol chooses a point on the
ground it can see within 60 feet of it. A 30-foot-radius, 40 -foot­
high cylinder of bright light appears there until the start of the
radiant idol's next turn. Each creature in the cylinder when it
appears or that ends its turn there must make a DC 17 Consti­
tution saving throw, taking 36 (8d8) radiant damage on a failed
save, or half as much damage on a successful one. \)
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