Eberron Rising From the Last War

(Nancy Kaufman) #1

42


DON'T GET SENTIMENTAL. A BEAST IS
a tool. Our role is to find the right tool
for the task and to make sure they're of
the.finest quality. Nature is our king­
dom; never forget that we were born
to rule it.
-Dalin d'Va dalis

r


The Mark of Handling gives its bearer a primal
connection to beasts and the natural world, grant­
ing the power to calm and coax. This extends beyond
purely natural animals; the mark allows its bearer to
guide a hippogriff as easily as a horse.

HOUSE VA DALIS
Leader: Dalin d'Vadalis
Headquarters: Foalswood (near Va rna, Eldeen Reaches)
Represented by the hippogriff, House Vadalis plays an
important role in daily life, offering meat, mounts, and
more. Va dalis isn't one of the most powerful houses, but
its barons are generally content; they're more interested
in discovering new monstrosities than engaging in poli­
tics. The current head of the house, Dalin d'Vadalis, dis­
dains the use of a title and has no aspirations to nobility
or greatness for himself or his house.
House Va dalis breeds and trains beasts for a wide
range of purposes. While the house maintains vast cat­
tle ranches and trains horses and hounds, the Mark of
Handling allows Vadalis to work with more exotic crea­
tures as well. Griffons, hippogriffs, and even bulettes
can be bred and trained. Even with the Mark of Han­
dling, this is dangerous work; there's a lot of turnover
at the bulette ranch. But these exotic creatures aren't
enough to satisfy the most innovative members of the
house, leading to the practice of magebreeding. Using
dragonshard focus items, Vadalis has found ways to
create magical creatures. Ty pically, this results in a su­
perior version of a creature-an animal that is stronger,
faster, and smarter. But rumors claim that Vadalis has
crafted monsters of its own. Some rumors even insist
that Va dalis is trying to magebreed better humans.

VA RIANT HUMAN:
MARK OF HANDLING -----
If your human character has the Mark of Handling, the
following traits replace the human's Ability Score In­
crease trait in the Player's Handbook.

CHAPTER I I CHARACTER CREATION





Ability Score Increase. Your Wisdom score increases
by 2, and one other ability score of your choice in­
creases by 1.
Wild Intuition. When you make a Wisdom (Animal
Handling) or Intelligence (Nature) check, you can roll a
d4 and add the number rolled to the ability check.
Primal Connection. You can cast the animal friend­
ship and speak with animals spells with this trait,
requiring no material component. Once you cast either
spell with this trait, you can't cast that spell with it again
until you finish a short or long rest. Wisdom is your
spellcasting ability for these spells.
The Bigger They Are. Starting at 3rd level, you can
target a beast or monstrosity when you cast animal
friendship or speak with animals, provided the creature's
Intelligence score is 3 or lower.
Spells of the Mark. If you have the Spellcasting or
the Pact Magic class feature, the spells on the Mark of
Handling Spells table are added to the spell list of your
spellcasting class.

MARK OF HANDLING SPELLS
Spell Level Spells
l st
2nd
3rd
4th
5th

animal fr iendship, speak with animals
beast sense, calm emotions
beacon of hope, conjure animals
aura of life, dominate beast
awaken
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