Inthispartoftheadventure,thecharactersfollowupon
existingleadsandlinesofinquiry.Theycan’tlearnmuch
moreinPhandalin,sotheyneedtosetoutintotheforests
andhillssurroundingthetowntouncoverthelargerplots
theyarecaughtupin.Thecharactersarenotrequiredto
visitallthelocationsinthissection.
DependingonwhichNPCsthecharactersmetand
whichquestsorcluestheypickedup,someorallthe
followinginformationmightbeknowntothem:
- SisterGaraelewantsthecharacterstoseekouttheban-
sheeAgathaintheruinedtownofConyberyandaskher
aboutBowgentle’sspellbook. - DaranEdermathwantsthecharacterstofindoutwhois
lurkingneartheruinsatOldOwlWell. - QellineAlderleafhassuggestedthatthecharactersgo
totheruinedtownofThundertreeandconsultwiththe
druidReidoth,whomightknowthewhereaboutsof
CragmawCastle,WaveEchoCave,orboth. - TownmasterHarbinWesterwantsthecharactersto
seekoutanoreencampmentnearWyvernTorand
chasetheoresawayfromthearea. - SildarHallwinterwantsthecharacterstofindCragmaw
Castle,searchforGundrenRockseeker,rescuethe
dwarf,andretrievehismap.
Eachofthesepossiblequestshasitsownsectionin
thispartoftheadventure.Thecharacterscanremain
inPhandalinlongenoughtorestupandpurchase
supplies.Whenthey’redone,havethempickastorylineto
investigate,thensetoutfortheappropriatedestination.
TriboarTrail
PhandalinliesinapartoftheNorthknownas“the
TriboarTrail,”“theTriboarCutoff,”or“theConyGap.”
Thisstretchoffoothillsandrolling,sparselywooded
plainsextendsbetweentheSwordMountainstothesouth
andNeverwinterWoodtothenorth.Theareagainsits
namefromanoldtrailthatrunsfromthedistanttownof
Triboartotheeast,windingwestwardaboutonehundred
milesthroughtheabandonedvillageofConyberry,then
runningnorthofPhandalinonitswaytotheHighRoad
alongthecoast.
Describetheparty’soverlandtravelsasvividlyasyou
like,butkeepthestorymoving.“Youwalkforseveral
milesandencounternothingofinterest”isfarless
evocativeandmemorablethan,“Alightraindampensthe
rollingplainsasyoutravelnorth.Aroundmidday,you
breakforlunchunderalonelytree.There,theroguefinds
asmallrockthatlookslikeagrinningface,butotherwise
youseenothingoutoftheordinary.”
UsingtheOverlandMap
Duringthispartoftheadventure,thecharacterswill
frequentlybemarchingoverlandfromonepointofinterest
toanother.Ascanbeseenontheregionalmaponpage5,
someoftheseareasareagoodfortytofiftymilesapart,
requiringseveraldaysofmarchingoverlandtotravelto
thenextadventuresite.
TravelTime.Assumethatthepartytravelstwenty-four
milesperdayoveraperiodoftenhours.Thecharacters
mustrestforeighthoursperday,withtheremaining
sixhoursconsistingofmakingandbreakingcamp,
preparingmeals,andalittlebitofforagingorhuntingas
theopportunitypermits.
WildernessEncounters
Asktheplayerstotellyoutheparty’smarchingorder,so
thatyouknowwhichcharactersareintheleadandwho’s
bringinguptherear.Whenthepartycamps,askwhich
charactersareonwatch.Thisinformationisimportantif
thepartyencounterssomethingdangerous.
TheTriboarTrailisnotsafe.Astheadventurerstravel
throughoutthisarea,theymightstumbleacrosshungry
beasts,greedybandits,orviciousmonsters.Checkfor
encountersonceduringthedayandonceatnightby
rollingad20.Onarollof17-20,anencountertakesplace.
Rolladl2andconsulttheWildernessEncounterstableto
determinewhatthepartymeets.
Whenanencounteroccurs,andtheadventurersgain
XPiftheydefeatthemonsters.Eachcreature’sstatblock
hastheXPvalueforonemonsterofthatsort.Multiplythat
valuebythenumberofcreaturesencountered,thendivide
thetotalequallyamongthecharacters.
WildernessEncounters
DayRoll NightRoll Result
1-2 1-3 Stirges(1d8+2)
— 4 Ghouls(1d4+1)
3-4 — Ogre(1)
5-6 5 Goblins(ld6+3)
7-8 6 Hobgoblins(1d4+
9-10 7-8 Ores(ld4+2)
11 9-10 Wolves(ld4+2)
12 11-12 Owlbear(1)
Stirges.Theseflyingpredatorsdrainthebloodoftheir
victimsandaredrawntothelightofcampfiresatnight.
Ghouls.Theseundeadhumanshungerforlivingflesh.
Ogre.Theogreislookingforaneasykill.Itistoostupid
tofleeoncecombatisjoined.
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