Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 2 | EBERRON: ABOVE AND BEYOND 57

faiths assert that what appears to be dissolution is
the natural process of the soul moving to a higher
plane of existence that mortals can never touch:
joining with the Sovereigns, merging with the
Silver Flame, or simply rejoining the cycle of life
in a new form. Nonetheless, Dolurrh is a gloomy
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When Dolurrh is remote it is impossible to
resurrect the dead. When it’s coterminous ghosts
become more common. Resurrection spells are
easier to perform, but carry the risk of bringing
back unwanted spirits.
Fernia: The Sea of Fire. This plane
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force that holds darkness at bay, as a destructive
power and force for change. It is home to all
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Irian: The Eternal Dawn. A plane of light
and hope, Irian is the source of positive energy in
Eberron.
Kythri: The Churning Chaos. The plane
of chaos and change, Kythri is a morphic realm
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Lamannia: The Twilight Forest. While
it is called a “Forest”, Lamannia embodies
primordial nature, and contains every possible
natural environment. It is home to massive
beasts, lycanthropes, elementals, and other things
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Mabar: The Endless Night. Mabar is the
darkness that hungers to consume light and life.
It is the source of negative energy in Eberron,
and largely serves the same role as the Shadowfell
in the core cosmology.
Risia: The Plain of Ice. The counterpart of
Fernia, Risia embodies water, winter, and all the
ideas that can be embodied by them.


Shavarath: The Battleground. This is the
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have fought in Shavarath since the dawn of time,
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balance of good and evil across all reality.
Syrania: The Azure Sky. Crystal spires
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communities stretch across clouds. This is
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in times of peace. This includes commerce;
the Immeasurable Market of Syrania draws
merchants and travelers from across reality.
Thelanis: The Faerie Court. Similar to
the Feywild of the core cosmology, Thelanis is
the plane of stories and the home of the fey. It
is one of the easiest planes to reach, and many
tales begin with a hero unintentionally crossing
into Thelanis.
Xoriat: The Realm of Madness. Xoriat is
alien, the plane of things that are fundamentally
unnatural. It challenges ideas of what is possible.
Some can look upon Xoriat and see it as a place
of revelations; but most mortals who come to
close to Xoriat fall prey to madness. Xoriat is
the source of many aberrations, along with the
terrifying daelkyr.

ASTRAL AND ETHEREAL
The planes of Eberron are bound together in
their own cosmology. But the astral and ethereal
planes surround and enfold them, functioning
exactly as they do in the core cosmology. If
you wish to facilitate contact between Eberron
and other settings, passage through the Deep
Ethereal is the simplest way to accomplish it. The
potential impact of contact between Eberron and
other realms is discussed in chapter 1.
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