Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

8282 CHAPTER 3 | HUMANSCHAPTER 3 | HUMANS


Humans .....................................................................


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—Kessler, Sharn bard

Humans have dominated Khorvaire for
thousands of years. They founded the Five
Nations and make up the majority of the
population in these countries. Despite their
relatively short lifespan—or perhaps because
of it—humans are innovative, adaptable, and
aggressive, always pushing their limits and
pursuing new ideas.
Humans are extremely diverse; a barbarian
from the Demon Wastes has little in common
with a Brelish rogue. When you’re creating a
human character, consider where you’re from
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and background. Chapter 2 presents an
overview of the nations of Khorvaire and
ideas for characters tied to those nations.
However, these are ideas—
not restrictions.

Aundair is a logical origin for a wizard, but your
wizard could be a down-and-out arcanist from
the alleys of Sharn or a Lhazaar pirate with a
knack for the mystic arts.
The variant human presented in the 8TIaMZ¼[
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culture you were raised in?

HUMANS AND DRAGONMARKS
Humans possess a wide range of Dragonmarks,
and their houses are spread across Khorvaire.
House Cannith is one of the most powerful
houses, creating both magic and mundane
items with the Mark of Making. House Orien
maintains the Lightning Rail and trade
caravans that run across the continent. House
Deneith brokers the services of bodyguards
and mercenaries. House Vadalis uses the Mark
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creatures. House Tharashk produces bounty
hunters, prospectors, and
inquisitives.
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