sit side by side with scathing editorials or unflattering
political cartoons of those same officials.
Ettvard Needle, a chaotic good male human com-
moner, runs the operation from a surprisingly modest
converted warehouse in Heapside. The son of an es-
tablished Lower City tailor, he bad always rankled at
the way Lower City residents were treated by haughty
patriars, and started Baldur's Mouth as a way to em-
power the city's poor via what he saw as the greatest
weapon of social change: information. In the beginning,
he simply paid local lantern bearers to shout his stories
of upper-crust injustices, but as enthusiasm for the prac-
tice built and more people began bringing him informa-
tion, he began writing the stories down for his distribu-
tors-teaching many of them to read in the process-and
then selling the notes directly. Today, Needle prints
his broadsheets by tbe cartload, aided by mechanical
scribes purchased from the Hall of Wonders and funded
by advertisements from merchants across the city.
Though beholden to advertisers and tacitly sanctioned
by the city government, the Mouth has never lost its
populist bent. Needle carefully ensures that the paper
is useful enough to the government that it's never in
their interest to shut it down, yet devotes the rest of the
paper to news the government might prefer hushed up,
from aristocratic scandal and evidence of corruption
to straight talk about various threats to the city, always
with a healthy dose of anti-elite rhetoric. His editorials
have a particular soft spot for his friend Rilsa Rael, the
Guild kingpin of Little Calimshan. While Needle loathes
the Guild, he sees in Rilsa's egalitarian tendencies the
potential for a hero of the people, and naively hopes
she'll transform the Guild from a predatory criminal
organization into a community police force serving the
city's downtrodden.
Baldur's Mouth is a prime source of opportunity for
adventurers in the city, as Needle is always looking to
hire daring "investigative reporters" willing to inves-
tigate rumors of strange happenings or procure proof
of corruption by the city's elite. Even just reading the
broadsheet can present adventure opportunities via ad-
vertisements recruiting mercenaries, half-substantiated
reports of monster attacks ignored by the Flaming Fist,
and more. And of course, should adventurers succeed
or fail in some high-profile venture, they might just find
caricatures of themselves and stories of their exploits in
the Mouth's latest edition.
BLADE AND STARS
This comfortable inn was named for its original sign,
an enchanted wooden shield. Painted black, the circu-
lar shield displayed an image of a curved silver saber
gripped by a pale, slender arm. An enchantment on the
shield caused glimmering, starlike motes of light to
sparkle along the saber's blade. The former innkeeper
of the Blade and Stars, a chaotic neutral half-ore bandit
named Aurayaun, used to insist that the illusory effect
was the shield's only magic, and that it did exactly what
she intended it to do: draw in business.
Still, it appears that there's more to the shield's story,
for recently both Aurayaun and the shield disappeared.
Since then, Aurayaun's worried wife Lupin, a chaotic
good female human commoner, has been running the
inn and loudly expressing her belief that the disappear-
ance is the result of foul play. What kind of foul play, she
has no idea.
While Aurayaun was quiet about her past, she had
no enemies that Lupin knew about. Lupin furiously re-
jects the Flaming Fist's conclusion that her wife simply
abandoned her. A local vagrant claims to have seen Au-
rayaun climb up and remove the sign-shield late on the
night she went missing, then vanish into an alley with a
cloaked figure. Since then, though, Lupin has received
parcels containing pieces of the shattered shield, each
bearing a tiny constellation upon it. Lupin is convinced
it's a map, but to where, and whether that destination is
terrestrial or the heavens she doesn't know. She's will-
ing to pay to find out, though.
BLUSHING MERMAID
Infamous up and down the Sword Coast, the Blush-
ing Mermaid is known as the best tavern and inn in
Baidu r's Gate for those looking to get their teeth kicked
in, or to kick in someone else's. Always one spilled drink
away from a brawl, the bar is the sort of place most don't
visit unless they're well-armed or with a lot of friends-
preferably both. The place takes its name from the life-
sized wooden mermaid hanging above the incongruous
reception desk, a dozen blackened and withered hands
nailed to its body-souvenirs left by those who refused
to pay their bill.
Beyond the combination lobby and common room, the
Blushing Mermaid is a confusing maze of wings and
oddly interconnected floors, hiding dozens of small and
shabby rooms and at least four levels of cellars. Few
people bother to sleep at the Mermaid, due in part to
its operators' loud pronouncement that they aren't re·
sponsible for any losses, including those of life and limb.
Instead, its plethora of back rooms and antechambers
act as de facto offices for the menagerie of shady char-
acters who spend their days drinking here. Ostensibly
retired sailors, the bar's regulars are in fact contacts for
a variety of unsavory organizations, from smugglers and
bandits to fences, drug dealers, and panderers. Some
work for the Guild, others for operations all along the
Sword Coast. Those looking to do business with the
Gate's underworld find that a handful of silver in the
Mermaid can open doors, but the wrong word can find
you dumped unconscious in the alley out back. WhiJe
the Mermaid's criminal aspects are an open secret, the
place is well connected enough that the Flaming Fist
traditionally leaves it alone.
CAN DULHALLOW'S FUNERAL ARRANGEME NTS
For as long as anyone can remember, the moon elves of
the Candulhallow family have managed the city's small
fleet of corpse carts. Though family members rarely
push carts themselves anymore, their terse agents are
a constant sight around the city, picking up the dead
and using hand-drawn wagons to haul their shrouded
loads to the Shrine of the Suffering or outlying ceme-
teries, funded by city stipends and tips from grieving
loved ones.
BALOUR'S GAT.E GAZETTE.ER