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origins, yet everyone knows its power. When properly
entreated by Torimesh, the tree's red bark cracks and
curls like parchment. Pulling it carefully away reveals
a prophetic scene rendered in bloody sap. These arbo-
real visions of the future are often cryptic, yet inevitably
come to pass. As much as the city's elite would love to
harness this power, anyone else attempting to peel the
tree's bark or force a prophecy reveals only bark and
sends Torimesh into a near-murderous rage. For his
part, the druid refuses to work for money, peeling off
prophecies only according to the unspoken whims of the
tree, or in exchange for bizarre and dangerous favors.
jOPALIN'S
After taking over from his father, a neutral evil male
half-elf thug named j opalin transitioned this building
from a seedy dockside tavern to a thriving, upscale
teahouse. Many were shocked by the growth of such a
sophisticated establishment among the port's lowbrow
customers, but no one can deny the addictive nature of
the half-elf proprietor's special blend. jopalin includes
sable moonflower leaves in his tea, creating a subtle,
slow-building addiction among those who drink it. Many
never realize what's happening, knowing only that they
deeply crave his tea above all others. and for those who
do uncover the scam, it's often too late, leaving them
with no choice but to keep coming back.Jopalin person-
ally watches over the customers and ensures that only
those who seem vulnerable get the "special'" tea, avoid-
ing suspicion from any who might decide to fight back if
the truth were to come out.
Jopalin also runs a more traditionally squalid moon-
flower den in the shop's damp basement, catering to
ordinary addicts and those who've become so reliant on
the tea that they can no longer pass as normal custom-
ers. These sad cases are shuffled in through an entrance
in the building next door to avoid suspicion, where a
group of thugs presides over several dozen filthy cots,
collectingjopalin's fees and dispensing his moonfiower
supply. The paranoidjopalin himselflives in a lavish
and heavily booby-trapped loft above the cafe.
Low LANTERN
This old, three-masted ship rocks gently in the water
alongside Stormshore Street Dock on the harbor's east-
ern side. A notorious festhall and tavern, the ship is no
longer seaworthy and is in desperate need of repair.
On warm days and evenings, respectable clients can
sit at tables on the upper deck beneath hanging lanterns,
smoking and drinking between wagers. while a more
raucous crowd congregates around bars and gambling
tables on the decks below.
For more information about this establishment, see
chapter l.
MANDORCAI
(^1) S MANSION
The only blight in otherwise upscale Bloomridge, this
mansion appeared out of nowhere in the middle of the
night, taking over a previously vacant lot. Fully staffed
with close-lipped servants, the imposing manse hosted
a few lavish parties for the Lower City elite, presided
over by an eccentric and brooding human wizard
named Mandorcai. And then, just as suddenly as he had
BALOUR'S CATF. 0A7.ETIE£R
arrived, Mandorcai shut the manor's doors and vanished
from public life. Curious locals who peered through the
windows reported a completely empty manor, its furni-
ture looking as though it hadn't been touched in years.
Yet soon thereafter, individuals around the city began
to receive invitations to visit, written in silver on black
paper folded into pentagons.
Those who entered the mansion for the requested
appointments never emerged. After a handful of such
disappearances, a Flaming Fist squad smashed its way
into the building. Only two of its members emerged, bab-
bling about shifting rooms and blood-soaked abattoirs
filled with writhing hooks and chains. With no laborers
willing to tear the place down, the Council of Four
boarded up the doors but left the mansion standing. For
decades now, no one has been observed going in or out.
Whether the little black invitations that still occasionally
appear on citizens' doorsteps are genuine or harmless
pranks remains anyone's guess.
In truth, Mandorcai gained occult knowledge and his
magical manor in a bargain with the obese twin chain
devils Kyrix and Valisog. For years Mandorcai upheld
his side of the contract by bringing the fiends mortal
sacrifices, until an accidental breach of contract let the
devils haul him screaming into the Nine Hells. Since
then, the mansion's hungry traps and shape-changing
powers have lain dormant. Recently, however, a group of
cultists have broken into the house, seeking to harness
its fell powers. Though they haven't yet figured out how
to commune with the chain devils yet, when they do, it'll
likely be without the safeguards Mandorcai managed to
negotiate, potentially resulting in fiendjsh disaster for
the whole neighborhood.
SEATOWER OF BALDURAN