MAP 1.3; DUNGEON OF Tt<E 0EAD T t<REE
- WELCOME TO THE DUNGEON
Duke Vanthampur became aware of this ancient dun-
geon while she was managing the city's water utilities
and sewer system. She built the bathhouse to hide it.
The chamber at the bottom of the staircase is empty,
unlit, and flooded with foul-smelling water to a depth
of 2 feet (see "Dungeon Features" below for more in-
formation).
Dungeon Features. The Dungeon of the Dead Three
has the following recurring features:
• The dungeon's rooms, corridors, and staircases are
hewn from limestone and unlit unless the text states
otherwise. (Followers of the Dead Three carry torches
or rely on darkvision to see in the dungeon.)
• The 5-foot-wide corridors throughout the dungeon
have 8-foot-high ceilings. Rooms have 9-foot-high
ceilings, often braced with wooden beams. Each beam
is a Large object with AC 15, 10 hit points, and immu-
nity to poison and psychic damage. Destroying all the
beams in an area has a 25 percent chance of trigger-
ing a roof collapse. Each creature under the collapsing
roof must succeed on a DC 15 Dexterity saving throw,
takfog 22 (4dl0) bludgeoning damage on a failed save,
or half as much damage on a successful one. The area
remains open but is difficult terrain thereafter.
• Regular doors are made of soft, rotting wood. Each
door is a Medium object with AC 15, 5 hit points, and
immunity to poison and psychic damage. Secret doors
are carved to look like the surrounding limestone
walls and require a successful DC 10 Wisdom (Per-
ception) check to locate. Once located, a secret door
pushes open easily.
Certain areas of the dungeon (as shown on map 1.3)
are flooded with murky water to a depth of 2 feet to
make them difficult terrain. The water seeps into the
dungeon from nearby sewers through cracks in the
limestone. It carries a foul stench and is undrinkable.
D6. BLOATED CORPSE
Floating face-down in the middle of this flooded room
is the bloated corpse of a shirtless male human with
knife wounds in his back. The corpse was once a Bhaal
worshiper named Hiskaal, who was killed by his cultist
peers for allowing a target to escape during a recent
attack in the city. Any character who inspects the corpse
and succeeds on a DC 10 Wisdom (Medicine) check con-
cludes that the man has been dead for two days.
D7. BHAAL'S ALTAR
Describe this location to the players as follows:
Three wooden beams brace the ceiling of this flooded
chamber, which features a stone altar covered with en-
trails in the northeast corner. Hanging on the wall above
the altar is a three-foot-tall steel mask cast in the fo rm of
a frowning human skull.
The steel skull mask represents the visage of Bhaal and
has no magical properties.
CHAPTER I I A TALE OF TWO CITIES 21