Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

I NDEN T U RED SPIRIT


Those who die with unpaid debts to the Orzhov Syndi-
cate don't get a reprieve. Instead, their spirits serve the
syndicate until th ey have worked off their obligation.
Sometimes that means existing as an indentured spirit
for years or even millennia.
An indentured spirit is an incorporeal being draped
in ghostly black robes and a hood that hides whatever
face it might have. Chains are hung around its chest and
arms as a perpetual marker of its servitude.

0RZHOV SPIRITS
For the members of the Orzhov Syndicate, life as a spirit
after death can be a gift, or it can mean everlasting servi·
tude. The process of separating the soul from the body is
often willingly undergone by the heads of the oldest and
most respected families of the Orzhov oligarchy, resulting
in pampered spirits that think they can spend the rest
of eternity enjoying the spoils of their decadence. These
spirits begin their undead existence as ghosts and use the
ghost stat block in the Monster Manual. Over t ime, how-
ever, they tend to shed the nuances of their personalities
and become caricatures of their living selves, often turning
into specters, as described in the Monster Manual.

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INDENTURED SPIRIT
Medium undead, any alignment

Armor Class 11
Hit Points 13 (3d8)
Speed 0 ft., Ay 40 ft. (hover)

STR
7 ( -2)

DEX
13 (+ 1)

CON
10 (+O)

INT
10 (+O)

WIS
12 (+l)

CHA
11 (+O)

Damage Resistances acid, fire, lightning, thunder; bludgeoning,
piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened,
grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception 11
Languages the languages it knew in life
Challenge l (200 XP)

Incorporeal Movement. The spirit can move through other
creatures and objects as if they were difficult terrain. It takes 5
(ldlO) force damage if it ends its turn inside an object.

A CTIONS
Withering Touch. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 10 (3d6) necrotic damage.
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