Eberron - Rising from the Last War

(Joyce) #1
MY HOUSE BUILT THE MODERN WORLD. 0RIEN MAY
drive the lightning rail, but it's Cannith who builds the cars
and lays the stones it travels on. Cannith makes the ever­
bright lanterns hold the. night at bay. Smith, carpenter, al­
chemist-the best all carry my seal.
-Baron Merrix d'Cannith

The Mark of Making guides its bearer through any act
of creation. The bearer of the mark can mend broken
things with a touch, and always has a minor magic item
they've been working on. An artificer or a wizard will
get the most out of the mark, but anyone can find a use
for an enchanted blade.

HOUSE CANNITH
Leaders: Cannith East, Zorlan d'Cannith; Cannith
West,Jorlanna d'Cannith; Cannith South, Mer­
rix d'Cannith
Headquarters: Cannith East, Korth Enclave (Karrnath);
Cannith West, Aundair Enclave (near Fairhaven, Aun­
dair); Cannith South, Cannith Tower (Sham, Breland)
House Cannith dominates all forms of manufacturing,
both mystical and mundane. Gorgon-marked Cannith
forgeholds use streamlined forms of production to
quickly produce common goods. Even independent
artisans often learn their trade at Cannith academies
and adhere to Cannith standards. The House of Making
builds the tools the other houses rely upon, and it has
always been the unspoken leader of the Twelve.
The Last War was a time of great opportunity for
Cannith. Every nation wanted weapons and warforged,
along with mundane arms and armor. The war raised
the house up, and then tore it down. House Cannith was
based in Cyre, and the Mourning destroyed the house
leadership and key facilities. Now three barons jockey
to fill the leadership vacuum: the alchemist]orlanna of
Fairhaven, weaponsmith Zorlan of Korth, and Merrix
of Sham, innovator of warforged. It remains to be seen
whether one of these leaders will unite the house, or if it
will shatter under the strain. If you're an heir of House
Cannith, you should decide which of these barons you
serve or if you have other ideas about the house's future.

VA RIANT HUMAN: MARK OF MAKING


If your human character has the Mark of Making, the
following traits replace the human's Ability Score In­
crease trait in the Player's Handbook.

Ability Score Increase. Your Intelligence score in­
creases by 2, and one other ability score of your choice
increases by 1.
Artisan's Intuition. When you make an Arcana check
or an ability check involving artisan's tools, you can roll
a d4 and add the number rolled to the ability check.
Maker's Gift. You gain proficiency with one type of
artisan's tools of your choice.
Spellsmith. You know the mending cantrip. You can
also cast the magic weapon spell with this trait. When
you do so, the spell lasts for 1 hour and doesn't require
concentration. Once you cast the spell with this trait,
you can't do so again until you finish a long rest. Intelli­
gence is your spellcasting ability for these spells.
SpeJJs of the Mark. If you have the Spellcasting or
the Pact Magic class fe ature, the spells on the Mark of
Making Spells table are added to the spell list of your
spellcasting class.

MARK OF MAKING SPELLS
Spell Level Spells
l st identify, Te nser's fl oating disk
2nd continua/flame, magic weapon
3rd
4th
5th

conjure barrage, elemental weapon
fa bricate, stone shape
creation

CHAPTER 1 I CHARACTER CREATION
45
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