21 Dealing with Arrays
22 Searching Arrays
23 Alphabetizing and Arranging Your Data
24 Solving the Mystery of Pointers
25 Arrays and Pointers
26 Maximizing Your Computer’s Memory
27 Setting Up Your Data with Structures
Part V: Files and Functions
28 Saving Sequential Files to Your Computer
29 Saving Random Files to Your Computer
30 Organizing Your Programs with Functions
31 Passing Variables to Your Functions
32 Returning Data from Your Functions
Appendixes
A The ASCII Table
B The Draw Poker Program
Index