Game Engine Architecture

(Ben Green) #1
259

This system gives the programmers a great deal of fl exibility in defi n-
ing all sorts of confi guration data—from simple Boolean, fl oating-point, and
string options all the way to complex, nested, interconnected data structures.
It is used to specify detailed animation trees, physics parameters, player me-
chanics, and so on.


5.5. Engine Confi guration

Free download pdf