338 7. The Game Loop and Real-Time Simulation
// Run a server frame.
SV_Frame (msec);// Run a client frame.
CL_Frame (msec);// [some details omitted...]
} 338 7. The Game Loop and Real-Time Simulation
// Run a server frame.
SV_Frame (msec);// Run a client frame.
CL_Frame (msec);// [some details omitted...]
}