Programming and Problem Solving with Java

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2.1 The Elements of Java Programs | 45

Let’s look at an example. This template defines a Java identifier, which is Java’s way of
naming something in a program:


The shading indicates the optional part of the definition. The three dots (... ) mean that
the preceding symbol or shaded block can be repeated. Thus an identifier in Java is a letter,
an underscore, or dollar sign that may be optionally followed by one or more letters, digits,
underscores, or dollar signs.
Remember that a word not in color can be replaced with another template. Consider the
templates for a letter and a digit:


In these templates, the brackets again indicate lists of items from which you can choose
any one. Thus a letter can be any one of the uppercase or lowercase letters, and a digit can
be any of the numeric characters 0 through 9.


Letter

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z

Digit

0 1 2 3 4 5 6 7 8 9

Letter
_
$

_...
$

Letter
Digit
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