DICE GAME
ctx.closePath();
ctx.fill();
}
function draw4() {
var dotx;
var doty;
ctx.beginPath();
dotx = dx + 3*dotrad;
doty = dy + 3*dotrad;
ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);
dotx = dx+dicewidth-3*dotrad;
doty = dy+diceheight-3*dotrad;
ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);
ctx.closePath();
ctx.fill();
ctx.beginPath();
dotx = dx + 3*dotrad;
doty = dy + diceheight-3*dotrad; //no change
ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);
dotx = dx+dicewidth-3*dotrad;
doty = dy+ 3*dotrad;
ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);