This increases the size of the helper gizmo and makes it easier to select
in the scene.
NOTEMany animators use the Dummy helper instead of Point. The advantage
of using a Point helper is you can adjust its size without having to scale it.
Scaling a helper in a hierarchy will affect its children objects, something you
usually want to avoid.
6 In the Top viewport, click a point near the car to place a Point helper.
7 With the Point helper still active, on the main toolbar click
Align, then in any viewport, select the car body.
8 In the Align Selection dialog > Align Position group, make sure X Position
and Y Position are on and Z position is off.
9 In the Current Object and Target Object groups, choose Pivot Point, then
click OK.