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13 On the main toolbar, click Select And Link, then in the Front
viewport, click the car body and drag to the Point helper. This makes the
car body the child of the Point helper.

14 On the main toolbar, click Select Object to exit link mode.
15 From the main toolbar Selection Sets list, choose Garage_All. Click Yes to
dismiss the warning and unhide the rest of the scene geometry.

16 In the Top viewport, use Zoom Extents to view the entire parking
lot.
17 In the Perspective viewport, click the Perspective label and from the
menu, choose Cameras > Camera_Wall-E.

Animate the dummy by constraining it to a path:


1 In any viewport, select the Dummy_CAR helper.
2 From the main menu, choose Animation > Constraints > Path Constraint.

3 In the Top viewport, click on the green path (CarPath).
The helper and the linked car are repositioned at the start of the path.

NOTEYou could, as an alternative, constrain the car directly to the path. In
this case, however, it is preferable to constrain the helper parented to the car
so you can retain extra control over the car’s behavior (such as defining skids
around tight corners).

4 Scrub the animation.
The car’s orientation remains constant throughout the animation.

5 In the Motion panel > Path Parameter rollout > Path Options
group, turn on Follow.

6 Scroll down to display the Axis group and turn on Flip.

Rotating the Wheels | 629
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