7 From the Input Files group sound files list, highlight start_engine.wav and
click Move Up as many times as needed to place the file at the top of the
list.
8 Highlight takeoff.wav and click Move Up until it displays just below
start_engine.wav. Use Move Up to place the flyby.wav next in the list.
9 Highlight a file in the list and in the File Details group, click the Play
button to hear how it sounds.
The File Details group also contains options that let you control how the
file plays back in the scene. You can, for example, loop the file so it repeats
a specified number of times, or enter the first and last frame on which
the sound is played. The Active option lets you include or exclude the
sound file in the playback.
In this tutorial, however, you will set these and other file playback
parameters in a more visual way using the Dope Sheet.
10 Close the ProSound dialog.
View the sound tracks in the Curve Editor and Dope Sheet:
1 On the Curve Editor track view hierarchy, expand the Sound track to
display the master track as well as four additional tracks, each of which
represent the sound files you loaded into the scene.
654 | Chapter 4 Animation Tutorials