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(Brent) #1

Alter course for Wingman02:


1 Reset your time slider to frame 0 (zero) and zoom to the trio of
spacefighters in the Top viewport.
2 Create a dummy near Wingman02 and call it WingmanControl.

3 Right-click any viewport and choose Unhide By Name from the quad
menu. Select wingmanpath and click Unhide.
A yellow path appears in front of Wingman02.

4 Make sure the new dummy, WingmanControl, is still selected and choose
Animation > Constraints > Path Constraint. Drag the cursor over and
pick wingmanpath.
The WingmanControl jumps to the beginning of wingmanpath.

Animating the Spacefighter with Constraints and Controllers | 531
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