The Priestess again lends Sam her private auto-gyro, which flies him to the
Ikairus. On board the flying fortress Sam will have to battle still more robots in addition
to the very challenging Merciless Mercenaries. The battles on the Ikairus take place in
much more small and confined spaces, representing the corridors of the ship, and the
player will need to adjust his fighting style accordingly. Finally, Sam will be able to con-
front the quite insane Zeffir. Zeffir not only has Sam’s parents held captive, but he has
also captured Xeraphina, Scrap, and Dulo. While Sam and Zeffir battle, Zeffir brags of
what he will do to Sam’s friends once he has defeated Sam. Finally managing to subdue
Zeffir, Sam will at last be reunited with his parents, who are quite glad they gave him the
atomic rocket-pack for his birthday.
VII. Bibliography ..............................
The following books were key points of inspiration for the setting and world ofAtomic
Sam. Those working on the game will find researching these books to be quite useful in
getting a feel for what a “retro-futuristic” setting is all about.
Corn, Joseph J. and Brian Horrigan.Yesterday’s Tomorrows. Baltimore: The Johns
Hopkins University Press, 1984.
A great historical treatment of the various visions of the future from the past cen-
tury, including many invaluable photos and documents.
Moore, Alan and Chris Sprouse.Tom Strong. La Jolla, CA: America’s Best Comics,
1999.
Moore and Sprouse’s brilliant comic bookTom Strongis set in the “clean and
friendly” world of the twenty-first century, following the adventures of “science
hero” Tom Strong.
Motter, Dean and Michael Lark.Terminal City. New York: DC Comics, 1996.
Motter and Lark’s future as seen inTerminal Cityis a bit bleaker and darker than
Tom Strong, but with the same sort of retarded technological development. Both
Tom StrongandTerminal Cityinclude brilliant visual design and amazing environ-
ments, perfect for a video game such asAtomic Sam.
578 Appendix A: Sample Design Document:Atomic Sam