Normal Movement
- Not Moving: Torque will jump straight up in the air.
- Moving Forward: Torque will do a running jump forward, covering a significant
amount of terrain. Torque will land on his feet and will be able to keep running
seamlessly. - Moving Backward: Torque will vault himself backward, landing on his feet, though
it will disrupt his movement backward somewhat. - Strafing Left/Right: Torque will do an evasive dive/roll to the appropriate side.
Aimed Weapon Mode
Torque will be able to fire his weapon while in the middle of jumping. If he does so,
Torque will appear to “hang” in the air slightly, frozen in a jumping pose but not falling to
the ground as quickly as if he had not fired. This will allow the player to get a number of
shots off while jumping. This is the same jumping/firing functionality as is found in
Devil May Cry.
- Not Moving: Torque will jump straight up in the air. Player is able to fire his weapon
while in the air. - Moving Forward: Torque will jump forward. If the player presses Attack while
Torque is jumping forward, he will fire his weapon. - Moving Backward: Torque will jump backward, more elegantly than the normal
jump backward. As with jumping forward, Torque will be able to fire while jumping
backward. - Strafing Left/Right: Torque will do a quick evasive dive/roll to the appropriate side.
Torque will not be able to fire while doing the dive roll. The roll will be extremely
quick, however, so Torque will only be blocked from firing for a short time.
Clambering
Torque will be able to jump up onto high ledges and platforms by using his clambering
behavior. This action will consist of a single animation in which Torque jumps up to the
height required and throws his legs up and on to it, immediately standing up and becom-
ing ready to start moving again. There will be minimum and maximum heights to which
Torque can clamber, with the minimum height being the maximum height Torque can
jump onto normally, and the maximum height being approximately a foot taller than his
own height. When the player presses the Jump button when next to a surface Torque
can clamber onto, the game will automatically have Torque do the clamber motion
instead of the regular jump animation.
Ladders
When the player is climbing on a ladder he is considered to be in “ladder mode.” The
player enters ladder mode by walking up to a ladder and pressing the Use button. Once
on a ladder, the player character can climb up or down for an arbitrary amount of time,
limited only by the height of these objects. The player will get off a ladder automatically
once he reaches the top or bottom of the structure. The player cannot turn, strafe,
shoot, or perform any other actions that involve the character’s hands while in ladder
mode. However, the player will be able to pitch the camera up and down and look left
594 Appendix B: Sample Design Document:The Suffering