camera in the manner described above. While in Aimed Weapon Mode, Torque is not
able to “use” any items, and if the player presses the Use button while in Aimed
Weapon Mode he will enter Insanity Mode. Torque will also not Object Look while in
Aimed Weapon Mode, instead looking at his current target, though the player will still
pick up objects as normal. The player will only leave Aimed Weapon Mode a full second
after the player releases the Target button, meaning that if the player releases the but-
ton and then quickly presses it again, Torque will seamlessly stay in Aimed Weapon
Mode.
Auto-Targeting
When the player presses the Target button to enter Aimed Weapon Mode, the player
will find the “best” target for Torque to try to shoot at. This will be determined by a
combination of factors including how close the target is and how close it is to the center
of the screen. Torque will only auto-target hostile targets, and will only target enemies
within a maximum range. If the current target or Torque moves, causing the distance of
the target to be out of the maximum range, the target lock will be broken. If the player
releases the Target button and then quickly presses it again, the game will try to find
the next best target on the screen after the one that was targeted before. This process
of cycling through targets will continue through all of the targets on the screen, only
returning to the first (best) target once all of the other threats on the screen have been
targeted. This functions similarly to the targeting system used inSyphon Filter.Itmay
be necessary for there to be a visible “target reticle” used to indicate to the player
which enemy is currently targeted; this can be better determined once the game is
functional than predicted at this time.
Attacking
The player can at any time press the Attack button, which will cause the player to attack
using whatever weapon he currently has equipped. When the player is in Insanity
Mode, the player is unarmed and will perform a variety of melee attacks. When the
player is completely unarmed, as he is at the very beginning of the game, and when he
is not in Insanity Mode, pressing the Attack button will have no effect. The player also
has a Throw button, which will cause the player to throw the current type of lobbed
weapon. Often the player will not have a thrown weapon available, and at that time the
Throw button will have no effect.
The type of attack the player does when the button is pressed will differ depending
on the type of weapon the player currently has equipped. For instance, the player will
slash with a melee weapon, while he will shoot a projectile weapon. The effect of press-
ing and holding the Attack button will also differ depending on the weapon: the player
will fire a pistol only once per Attack button press, while pressing and holding the
Attack button will empty the clip of the machine gun. Furthermore, melee weapons will
use the analog fidelity of the Attack button to determine which type of attack to do. The
description of how the mechanics work for each specific type of weapon in the game can
be found with the listing of each weapon in the Resources section of this document.
596 Appendix B: Sample Design Document:The Suffering