the menu but will be grayed out, and if the player navigates onto such a weapon, the
selection will go past it onto the next weapon. Each weapon will also have a number dis-
played next to it, indicating how much ammunition the weapon has.
Selecting Grenades
With the Inventory button held down, the display will also show the current thrown
weapons the player has in a single column. The player will be able to select the current
thrown weapon from this list. Selecting a thrown weapon in this view will leave the
player’s current melee/projectile weapon the same as it was before the Inventory
screen was entered.
Equipping a Weapon
Once the player has selected a new current weapon, either by tapping the Inventory
button or holding it and navigating his weapons, the player will immediately switch to
that new weapon. In order to speed up this transition, whatever weapon the player pre-
viously had equipped will simply disappear out of his hands and he will play the
“unsheathe” animation for the new weapon. When the weapon switches, the newly
selected weapon will be drawn in a close-up view on the right side of the screen to com-
municate to the player what his new current weapon is. This display will stay up for a
number of seconds. The ammo HUD art will also change to the appropriate one for the
new weapon, if the ammo HUD is currently on the screen.
When the player selects a new thrown weapon type, Torque does not play any ani-
mation, though the type of thrown weapon shown attached to his belt will immediately
change to indicate the new selection.
If the player tries to equip a new weapon while targeted, the target is broken. If the
Target button is still pressed after weapon switch, the player reacquires a target. While
in Insanity Mode, pressing the Inventory button will have no effect.
Item Interaction
As the player navigates Torque through the world, the player will be able to pick up cer-
tain objects. Objects that can be picked up are referred to as items. Items may be of a
few basic types:
- Weapons: The player finds a variety of weapons that can be used to fight the
monsters he encounters. The use of weapons is discussed in depth in the Attacking
section of this document, as well as the Inventory section. - Ammunition: Ammunition is necessary for many of the weapons the player finds,
with different types of ammunition useful for different weapons. Ammunition will
be found in various quantities for each particular type of ammunition. Like
weapons, ammunition is discussed in the Attacking and Inventory sections of this
document. - Flashlight & Batteries: Flashlights and the batteries they require are discussed in
depth in the Flashlight section of this document. - Health: The player finds bottles of pills, which instantly increase his current health
up to the player’s maximum health. Health items are discussed more in the Health
section of this document.
606 Appendix B: Sample Design Document:The Suffering