Mode will fill the screen with a photo-realistic 2D image of a map for the current area. In
Map Mode the player will have the following options:
- Zoom In, Zoom Out: There will be two levels of zoom for any map. The farthest
view presents the entire map on one screen. The closest view presents a detailed
section of the map. - Scroll Left, Right, Up, Down: When zoomed in, the player will be able to scroll
around to different sections of the map. - Select Previous, Next Map: Though the map will bring up the relevant map for the
player’s current location, the player will have the option to look at any of the maps
that Torque has found, including the overview of the island.
The map view will include an arrow, which is drawn over the map and represents the
player’s current location and points in the direction that Torque was facing when the
player entered Map Mode. Pressing the Map button again will exit Map Mode, while
pressing the Pause button will take the player to the in-game pause menu, just like dur-
ing regular gameplay.
Also in the map view, the player will see a display of the current quest items he is
carrying, starting in the lower left-hand corner of the screen and stretching horizon-
tally. The items are represented iconically, with a short text description underneath
them, such as “Factory Keys.” There will not be an excess of quest items at one time,
so this listing will never become too large or need to wrap around.
Using Objects
The player will be able to accomplish a number of actions by pressing the Use button.
When the Use button is pressed, the game will check for nearby usable objects, and will
compare if the player is within 45 degrees (approximately; actual angles being specified
as the object requires) of facing them. The game will then pick the closest of the nearby
usable objects, and the player will use that one. For most usable objects, Torque will
quickly transition into a position relative to that object, and will then play an animation
specific to the using of that object. Some objects, however, will not require Torque to be
repositioned and will not play any animation. There are a number of different potential
actions that can be accomplished by pressing the Use button, as described below.
Open and Unlock Doors
When the player comes up to a door that is closed, pressing the Use button will open
that door. Once a door is open, the player can close it by pressing the Use button again
while near it. Some doors can only be opened by explosives, by being attacked by the
Fire Axe, or through other damage-causing effects. For some of these doors, explosives
will blow off a padlock or other locking device which, once gone, will allow the door to
open and close normally. Other doors are entirely unopenable but can be destroyed by
explosives. These doors will allow Torque to use them, but Torque will play a “failed to
open” animation and speak a line such as “It won’t budge.”
Some doors may be locked and will fail to open when the player tries to open it,
indicating that the player will need to open it elsewhere (using a switch, for example),
wait for it to be opened by some other event, or try to find a key for that door. If the
player has a key for the locked door he is trying to open, the game will automatically use
Appendix B: Sample Design Document:The Suffering 609