Game Design

(Elliott) #1

L1: Jump
R1: Attack
L2: Target
R2: Throw


SELECT: Map
START: Pause Game Menu


Section III: Resources............................


Melee Weapons

Shiv


A shiv is any sharp weapon crafted by a prisoner to serve as a weapon within the prison.
The Shiv found inUnspeakableis made out of metal support for a bed, with one end
sharpened and the other end wrapped in cloth for a makeshift grip.
The player is able to do three types of attacks with the Shiv. The first is accom-
plished by lightly tapping the Attack button, and produces a slash attack. If the player
taps the button up to three times, he will do three different attacks, creating a “combo,”
with the final attack being more powerful than the first two. The second attack is
accomplished by heavily pressing the analog Attack button, and this produces a
lunge/thrust motion. This second attack does more damage and stuns the target for lon-
ger, but takes longer to pull off. The third attack is a jumping attack, performed when
the player hits Attack while jumping with the Shiv readied.
The Shiv is an effective melee weapon, with a skilled player able to inflict more
damage with the lunge attack at close range than with a pistol at a far range. The Shiv
also has an advantage over the pistols in terms of stopping power and stunning.


Fire Axe


[...]


Stun Stick


This weapon is typically used by prison guards as a means to subdue targets without
actually causing any permanent damage to them. The Stun Stick looks a bit more styl-
ized than real-world devices, but is still believable. While the weapon is in use,
electricity will arc over the length of the weapon.
Attacking with the Stun Stick involves a simple lunging motion. As soon as a target
is touched by the stick, it will become immediately immobilized in its current posi-
tion/pose for a certain period of time. Immobilized creatures will appear to twitch. If the
player keeps the Attack button pressed, the Stun Stick will remain extended and will
continue to stun the target, with the total time the target will be immobilized directly
proportional to the amount of time the Attack button is held. While a target is being
stunned, electricity arcs over its body. Though the Stun Stick is battery powered, it
never runs out of charge.
The Stun Stick is effective for temporarily blocking creatures that have gotten too
close to be dealt with any other way, and will need to be used in conjunction with other


Appendix B: Sample Design Document:The Suffering 617

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