point they will be removed from the inventory and cannot be picked up again.
- Corrections’ Officer Keys: Found near death row, allows access to a locked door.
- Dallas’ Keys: An oversized ring of a number of keys. Dallas has these keys, and he
will use them to grant access to the cellblock. - Radio Parts: Found in the Asylum, these parts are needed to get the Radio in the
prison operational again. - Sliding Lever Handle: A long metal bar, which the player will need to find to
operate a sliding wall puzzle in the basement of the prison. - Jack Handle: Used for the jack puzzle in the woods.
- Generator Parts: Found in the town, the player will need to collect a certain
quantity of these (out of a larger maximum number that can be found) in order to
get the generator in the Lighthouse functional again.
Section IV: NPCs ..............................
The monstrous creatures the player fights inUnspeakableare all undead creatures that
have been brought back to life by The Black One, the central villain of the game and the
architect of the chaos that takes place. All of the creatures the player must fight corre-
spond to a specific method of execution that has been used on the island at some point
in its storied history. For some creatures the connection will be extremely obvious
(such as for the Nooseman, the hanged enemy), while others will be more subtle (such
as the Cartwheeler, who was beheaded). The theme for each of the creatures exists for
the player to find if he is interested and thinks about it, while it will not be overdone or
thrown in the player’s face.
The NPCs have varied means of attack and ways of moving through the
game-world, which will serve to prevent visual and gameplay monotony, while also
allowing creatures to be used in interesting combinations to create different gameplay
situations for the player to cope with.
Since all of the enemy NPCs are derived from humans (though their actual appear-
ance will be twisted into horrific form), the creatures will all be able to “speak” to the
player as he battles them. Depending on how twisted the creatures are, these voices
may be more or less intelligible, and the very manner of their speech will be frightening
to hear.
NPC Base Mechanics
The creatures Torque battles throughout the game are of course a major component of
the gameplay inUnspeakable. The mechanics for these creatures are discussed in a
per-creature fashion below. NPCs share some base mechanics common to all of them,
as described here.
Health
Almost all NPCs take damage at one time or another, though some will be invulnerable
or sometimes invulnerable to damage. Vulnerable NPCs take damage similar to the
player, from melee weapons, projectiles, explosions, or effects (such as fire). NPCs are
622 Appendix B: Sample Design Document:The Suffering