Game Design

(Elliott) #1
The Quarry

[...]

Asylum

[...]

The Woods

[...]

The Beach

[...]

Escape Tunnel

[...]

Return to Prison

[...]

Bluff

[...]

Lighthouse

[...]

Road to Docks & Docks

[...]

Section VIII: Menus.............................


All menus (except the Main Menus and the Save Game Screen) can be accessed when
no game is running as well as while a game is paused in the background. When no game
is running, a custom-build 3D prison environment will be displayed behind the menus,
while when the game is paused the game-world will be shown behind the current
screen.


Main Menu Screen (No Saved Game Available)


New Game -> Immediately starts a new game
Options -> Goes to the Options Screen


Main Menu Screen (Saved Game Available)


Continue -> Immediately loads the last created/used saved game
Load -> Goes to the Load Game Screen
New Game -> Immediately starts a new game


Appendix B: Sample Design Document:The Suffering 651

Free download pdf