Art Nouveau, 334
Art of Computer Game Design, The, 71,
257, 264
art style, 315-316
artificial intelligence, 5, 93-94, 112,
147-148, 151-171, 239, 258, 278, 288,
332, 516, 520-521
agents, 153, 244-245
challenging, 155
collaborative, 155, 368
describing in design document, 366-368
equal vs. unequal, 154-156, 162-163, 368
goals of, 153-162, 163
irrational, 158
logic of, 158-159
player expectations of, 153-154
programming, 152-153
providing challenge for player, 154-156
scripted, 168-171
simple, 153-154
sophistication of, 163-164, 166-167,
167-168
stupidity of, 156-157
unpredictability of, 157-159
vs. gameplay, 163-164
artificial stupidity, 171
artistic license, 385
artists, 109, 370, 473
Asheron’s Call, 248
assets, throwing away, 284-285, 287, 290,
471
assumptions in design document, 366
Asteroids, 87, 88 , 91 , 91-93, 92 , 108, 109 ,
321
saucer in, 91, 95
Asteroids Deluxe,92
Atari, 80, 87-88, 95, 98, 100-101, 102, 103,
107, 258-264, 321
Atari 2600, 93, 259-260
Atari 800, 259-260
Atari Program Exchange, 261
Atari Research Division, 261, 264
audience, 193, 205, 222, 294, 302, 418-419,
488
audio, 208, 336-337, 417see alsosound
output, 139-140
August, John, 350
authorship, abdicating, 124, 383-384, 451,
529-530
auto-mapping, 507
autonomous behavior, 389-390
Avalon Hill, 258
avatar, customizing, 244
Avellar, Norm, 101
Avid editing system, 331
B
babel fish puzzle, 176
back-story, 216, 222, 311-312, 376
Back-Story Tome, 375-376
backtracking, 465
Bailey, Donna, 57, 94
balance, 99, 150, 267, 401-402, 442, 459,
460
Balance of Power, 257, 263 , 266-267
Balance of Power II: The 1990 Edition, 266 ,
268-269, 269
Balance of the Planet, 270 , 271
balancing, 34, 96, 245, 253, 254, 289, 377,
493-497
Baldur’s Gate: Dark Alliance, 239
Barbie, 413
Bard’s Tale, The, 137, 505, 533
Bard’s Tale II, The, 533
Barthelet, Luc, 436
basketball, 413, 462
Bates, Bob, 189
Battlefield 1942, 241, 245, 246 , 250
Battlezone,61
behavioral model, 427
behaviors, 213, 214, 366-367, 389-390,
400-403
believability, of setting, 477-478
Berez, Joel, 178-179
Berry, Dani Bunten, 237, 248, 446-447
beta, 490
beta testing, 185
Better Red than Undead, 516-517
Beyond Zork, 180, 228
Big Sleep, The, 222
big-picture view, 504
biological simulations vs. economic
simulations, 416
Bjornson, Edith, 273
Blackley, Seamus, 515
Blank, Marc, 173, 178-179, 180, 186
blank-slate character, 13
Bleszinski, Cliff, 459
blind-play, 240, 241, 258
Blitzkrieg, 258
Blizzard Entertainment, 404
blob strategy, 118
“Blowin’ in the Wind,” 266
Blue, 353
678 Index