Game Design

(Elliott) #1

Criterion, 43, 53
critical path, 456-457, 465, 480
cross-cutting, 322, 328
cross-marketing, 353
Cruisin’ World, 462
cult of personality, 36
cut-scenes, 17-18, 37, 207-212, 217, 301,
313, 317, 328, 329, 334, 350, 481-482
non-interactivity of, 209-211
playback, 209-210
Cyberball, 102
cyberspace mode, 513


D
Damage Incorporated, 49 , 49-50, 125,
156-157, 160 , 166 , 167 , 167-168, 210,
214, 224-225, 225 , 289
Dane, Warrel, 69
Daniels, Bruce, 180
Dark Age of Camelot, 241
Dark Camelot, 516-517, 518
Dark Crystal, The, 234
Dark Forces, 208
Das Boot, 271
data,
audio output of, 139-140
visual representation of, 137-139
data mining, 255
Dave Lebling, 172
Deadline, 172, 173, 186
Deathbounce, 321
death-match, 3, 248, 249, 250-251, 254,
461, 462
debugging, 90, 484
in level editor, 396
scripting language, 401
decision trees, 311
Deep Space, 501
Defender, 61, 393
demos, 283, 504-505
depth
of gameplay, 33-34, 386-387, 478-479,
524
vs. breadth, 387, 525-526
design,seegame design
design document, 78, 79, 98, 110, 284-285,
293-294, 295, 308, 309-311, 356-381
Artificial Intelligence section, 366-368
assumptions in, 366
Executive Summary, 360-361
format of, 356, 373-374
Game Elements section, 369-371


Game Mechanics section, 361-366
Game Progression section, 371-373
importance of keeping up to date, 380
inconsistency in, 358
Introduction/Overview, 360-361
poor, 374-379
repetition in, 357-358
sections of, 359-373
Story Overview section, 371
System Menus section, 373
Table of Contents, 360
tools for writing, 357
version number, 380
weight of, 379
writing style of, 357-359
designer’s story, 37, 203-206, 220, 235
vs. player’s story, 383-384
designers,seegame designers
Deus Ex, 129 , 315 , 525 , 525-526
development, xxi, 89
collaboration in, 474
community, 531
cycle, 285-286, 489-490
documentation, 306-319
environments, 31
limitations of, 53
process, xx, 69-70, 110-111, 184-185,
197, 282-287
using scripting languages in, 400-403
development team, xxiii, 69-70, 77, 79, 110,
285-286, 307, 339, 519
as playtesters, 485
communicating with, 436, 473
morale, 252
size of, 31-32, 436
Diablo, 131, 191, 231, 363, 370
Diablo II, 132 , 363 , 370
dialog
in-game, 99, 160, 213, 214, 313, 314
irritating, 219
dice, 147, 508
differentiation, points of, 70-71
difficulty, 59-60, 83, 120, 197, 198, 233,
290, 303, 465, 495-497
ramping up, 14, 67, 143, 148, 453
dinosaur game (Sid Meier), 30
Diplomacy, 243, 245
Dirt Bike,89
Disney, 322, 335, 350
dissolves, 331
distancing effect, 482
distribution, 177-178

Index 681

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