feedback, 12, 18, 33, 62-63, 135-140, 243,
253-255, 292, 440-441, 444, 446, 464,
484-485, 487, 492
female game players, 94, 129, 241-242, 248
feng shui, 425
field testing, 88, 92, 102, 111
fighting games, 8-9, 103, 239
film, 322, 329, 353
conventions, 327-328
techniques, 322
using in game, 330-331
film industry vs. game industry, 342, 343
filmmaking, 217-218, 327-328, 353
process, 281-282
Filshie, Craig, 475
Final Fantasy, 31-32
Final Fantasyseries, 219
Firaxis, 20
FireTeam, 254
first impressions, 291, 456
first-person perspective, 527, 528
vs. third-person perspective, 528-529
first-person shooters, 241, 248, 332, 457,
469, 470, 479, 529
and scripted behavior, 169
controls, 135
game-world, 126
first-person view, 328
Flanagan, Bob, 92, 99
Flight Simulator, 409
flight simulators, 21, 35, 36
Flight Unlimited, 511, 515, 517
flow, 69
of levels, 460-462, 480
flowcharts, 311
Floyd (Planetfall), 174
FMV,seefull-motion video
focus, 70, 285, 361, 386-387, 424
as development tool, 85-86
changing, 79-82, 426-427
communicating to team, 77
establishing, 70-77
example of creating, 72-74
fleshing out, 78-79
function of, 74-77
maintaining, 77-82
on game design process, 519
using, 85-86
focus groups, 18, 111, 382, 424-425,
497-499
focused game design, 300-301
focusing, 512-513
food in games, 125, 136-137
Football,95
Football(four-player), 92, 93
Forester, Jay, 410
Forge level editor, 397
Fossilized Document, 378-379
franchises, 421
freedom, creative, 96
freedom of player, 95, 124, 275, 384, 480
Freeman, Gordon, 212, 219
Frequency, 526-527
Frogger, 50, 58
front-end GUIs, 366
frustration of player, 8, 10, 12, 14, 16, 126,
134, 183, 199, 243-244, 465-466
full-motion video, 208, 329, 331-332
fun,
assessing, 1
as sine qua non, 271
vs. reality, 446, 525
functional specification, 309see alsodesign
document
funding, 286
fuzzy logic, 158-159
G
Gaia hypothesis, 416
Galaga, 58, 145
game design, xix, xxi, 42, 47, 78-79, 108,
115-116, 132, 140, 429
anticipatory, 10, 116-117, 205-206, 481
artificial intelligence, 152-153
by committee, 498
cohesion of, 518-519
copying, 321
creativity in, 134
evolution of, 30-31, 476
experimenting with, 343
focused, 228-230, 300-301
for multi-player games, 242-251
modifying, 290-291, 294, 340, 350-351,
412
modular, 324-325
open-ended, 242, 428
original, 321, 390
philosophy, 228, 512
process, 199, 259-260, 340, 447, 505-506
rules, 19, 115-116, 228
simplifying, 24
systems-based, 475-476, 480, 521-523
theory, xxii
unconventional, 267-268
Index 683