Game Design

(Elliott) #1
N

name above the title, 36
National Center for Atmospheric Research,
416
natural language, 183-184, 230
Naughty Dog, 220
navigation, 234, 288, 466, 469-470see also
pathfinding
consistency of, 477-478
NBA Street, 531
Need for Speed: Underground, 455
negative feedback, 62-63, 243
negotiation between players, 245
Net Hack, 503
networked games, 289, 296
balancing, 289
multi-player, 241-242
Neurath, Paul, 501, 502, 503-504, 506-507,
515, 517, 524
Neverwinter Nights, 245
New York Times Review of Books, 172
New York Times, The, 194
New Zork Times, The, 194
newbies, protecting, 246-248
Next Generationmagazine, 38
Next Tetris, The, 143 , 144 , 147 , 149 , 158 ,
498
Nintendo, 100-101
Nintendo 64, 103-104
Nintendo Entertainment System (NES),
100-101
Nintendo GameBoy, 145
No One Lives Forever, 219
non-default responses, 199
non-electronic games, 238
non-gamers, as playtesters, 487
non-interactivity, 209-211
non-linear, 314, 328
environments, 521-522
gameplay, 337-338
medium, 509
storytelling, 353
non-linearity, 119-124, 162, 223-224,
337-338, 460, 462, 465
implementing, 121-123
purpose of, 123-124
vs. linearity, 175
non-player characters, 161, 170, 205, 478
artificial intelligence for, 367
behaviors of, 213, 214
conversations with, 9-10, 46, 183, 213,
268, 301-302, 313


non-transitivity, 268
Notes on the Synthesis of Form, 426
novice game players, 9, 14, 83, 130, 197,
246-248
NPCs,seenon-player characters
nuance, implementing, 277
O
Oddworldseries, 219
Oddworld: Abe’s Oddysee, 137-138, 138
Odyssey: The Legend of Nemesis, 48-49, 49 ,
76 , 76-77, 121 , 131, 223, 284-285, 284 ,
395, 404
focus statement, 76-77
on a rail, 124
one person, one game, 67-68
one-handed play, 131-132
online community, 248, 251, 413
online forums, 251
online games, 38, 237-238, 239, 245, 249,
437-444
maintaining, 254
multi-player, 238, 241-242
on-screen help, 130
open beta, 253-254
open-ended game design, 242, 428
open-ended gameplay, 431-433
opposition, 147
options, for player, 276-277
order of story components, 224
Orient Express, 326-327
Origin, 264, 501-502, 504, 511
original designs, 109, 110, 321, 390
original games, 191, 282-283
Othello,93
outcome,
player’s effect on, 223-224
predetermined, 384
outdoor vs. indoor environments, 44, 50
out-of-game storytelling, 206, 207-212
output, 131, 136-140
Overkill Document, 376-377
over-the-shoulder view, 344
P
pacing, 242
emotional, 523-524
packaging, 182, 186-187
Pac-Man, 58, 97, 145, 208, 450, 451
paint programs, 410
Pajitnov, Alexey, 141, 142, 146, 149
panic/tension, 95
parser interface, 183-184, 199

690 Index

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