Game Design

(Elliott) #1

Schmidt, Dan, 502, 526
Science Fiction Authors of America, 172
scoring, 60, 96
Scrabble, 238
scratch ‘n’ sniff, 187
screenwriting, 324, 352-353
script, 313-315, 401
Script Creation Utility for Maniac Mansion,
seeSCUMM Story System
scripted
behavior, 168-171, 213
events, 46, 402
scripted games vs. systems-based games,
522-524
scripting, 520-521
language, 400-403, 433-434
system, 401
scriptwriter, 222
scrolling, 260, 261, 409
SCUMM Story System, 46-47, 229
Seastalker, 177
Secret of Monkey Island, The, 229-230, 234
self-censoring, 72
self-delusion, 341-342
self-publishing, 515
Sente, 102
sequels, 37, 80, 82, 108, 180, 220, 269, 312,
346, 362, 369, 421, 444, 476-477
serious themes, 126
serious works, 177-178
setting, 22, 34, 61, 162, 199, 213, 310, 326,
458 see alsogame-world
balancing, 401-402
believable, 125-126, 477-479
lack of, 145
realistic, 125-126
real-world, 476-477
starting with, 45-47, 51-52
settings, configurable, 393
Settlers of Catan, The, 238, 245
Seven Samurai, The, 322
Shakespeare, William, 188, 278
shareware, 178
Shattertown Sky, 273
Shaw, Carol, 93
Shelley, Bruce, 24
Sheppard, Dave, 92
Shogun, 181
shooters,seefirst-person shooters
shooting games, 103
show, don’t tell, 159, 215-216
side view, 344


Sierra, 181-182
Silent Hill,51
silent movies, 348
Silicon Valley, 272
Simgames, 137, 416, 445
SimAnt, 418 , 418-420, 420
disasters in, 420
mystery button, 419-420
SimCity, xx, 11, 21, 25, 33, 226 , 270, 363,
369, 373, 384, 390, 393, 408, 410 ,
410-416, 412 , 414 , 420-421, 421-422,
428, 446, 451
disasters in, 415-416
SimCity 2000, 372 , 420 , 420-421
SimCity 3000, 11 , 422-423, 423 , 430,
436-437
SimCopter, 421-422, 422 , 445
SimEarth, 270-271, 385, 416 , 416-418, 417 ,
446
SimGolf, 20, 30
Simon, Mark, 105
simplicity in game design, 149-150
Sims Online, The, 255 , 437 , 439 , 441 ,
437-444, 444
Sims, The, xvii, 30, 125, 131, 139-140, 153 ,
154, 277-278, 279, 282, 382-391, 383 ,
385 , 388 , 389 , 408, 420-421, 424-436,
425 , 427 , 430 , 431 , 434 , 444, 445, 446,
448 , 486 , 497
conversations in, 431
guinea pig object, 434
social aspects of, 383, 426-427, 433
simulations, 83, 117, 277-278, 382-383,
384-385, 390-391, 410, 414, 416, 478,
509
ability to experiment with, 386
limitations of, 428-429, 479
modeling, 410-411
simulators, 11, 102
simultaneous systems, 24-25, 25-26, 521
single-button interface, 230
single-player games, 2, 3, 38, 210, 237,
238-239, 251
adding multi-player support, 251-252
converted to multi-player, 239
vs. multi-player games, 246
single-screen play, 59, 144, 239-241
single-system multi-player gaming, 239-241
Sinistar, 61
Sir Tech, 501
sixth sense, 116
skeletal plot, 275

694 Index

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