Game Design

(Elliott) #1

storyboards, 317, 519
branching, 317
storytelling, 7, 37, 119-120, 121-122,
159-162, 202-226, 236, 279, 301-302,
311, 434-435, 458, 481-482, 509-510
and game designers, 202
collaborative, 383-384
devices, 206-217, 301-302
dynamic, 160-161
experience, 274
exploration of plot, 121-122
goal of, 204-205, 223
in-game, 206, 212-216
interactive, 203-206, 226
out-of-game, 206, 207-212, 216-217
parent to child, 205
through game mechanics, 233-235
strategies, 95
strategy games, 21, 462
campaigns in, 451
designing artificial intelligence for,
367-368
Street Fighter II, 103
strong design vision, 67-68
Strunk, William, 306
Stubben, Dave, 90
sub-focuses, 82-85
sub-games, 22-23, 24-25
sub-goals, 11-12, 463-464
subscription fee, 254
success of player, 465
Suffering,The, xvii, 51-52, 52 , 121-122,
123 , 125-126, 126 , 135 , 161 , 161-162,
166-168, 169 , 211 , 211-212, 215, 216 ,
217, 221, 223 , 225, 289-290, 402, 453,
454 , 457, 458, 493, 494 , 495
and scripted behavior, 169-171
control system in, 135-136
introducing mechanics in, 130-131
morality system, 121-122
Summers, Larry, 261
Super Breakout, 87, 88, 89
Super Mario 64, 13 , 206, 218, 344, 359 ,
451, 455, 460, 462, 465, 514
Super Mario Bros., 333, 456 , 456-457
Super Mario Sunshine, 218, 219
Superhero League of Hoboken,191-192
Surreal Software, 51-52, 246, 401-402
surrogate,seecharacterandplayer character
Suspended, 197
suspension of disbelief, 12-13, 130, 208,
256, 334, 385-386, 477


SweeTARTS, 186
symmetry in game design, 149-150
Synapse Software, 182
synergies, 194, 458
Syphon Filter, 240
system dynamics, 410-411
System Shock, 137, 500, 503, 506 , 506-513,
508 , 509 , 511 , 513 , 515, 519-520,
525-526
systems, 478, 493-494, 518
balancing, 520
complex, 446
controlling in sim games, 416
simultaneous, 507, 521
systems-based design, 24-25, 116-117,
475-476, 480, 481, 521-523
systems-based games vs. scripted games,
522-524
T
taboo activities, 7, 476
tactical combat, 300-301
Tajiri, Satoshi, 1
Tank 8,99
Tanktics, 258-259
target audience, 488
team,seedevelopment team
team vs. team multi-player games, 246
teammates, in game, 214, 224-225
technical design document, 110, 310, 316,
317-318
technical specification,seetechnical design
document
technological limitations, 58
technology, 21, 23, 35, 41, 43, 53-54, 54-55,
90, 109-110, 137, 146, 177, 181, 184,
188, 196, 200, 205-206, 217-218, 261,
273, 278, 279-280, 282, 283, 286-287,
292, 297-300, 301, 304, 352, 365, 409,
423, 452, 476, 477, 505-506, 513, 528
compatibility with story, 45
gameplay considerations of, 42, 43-45
matching to gameplay, 50-51
matching to story, 46
modifying, 52
starting with, 43-45, 49-50
understanding, 292
Tekken, 207, 523
teleconferencing, 249-250
telephones, 238
Tempest, 58, 59 , 93, 96, 393
Tenchu, 517

696 Index

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