PC Gamer - UK (2021-12)

(Antfer) #1
worse,”Beachumreflects.“Butitwasreallybad,andif
anything,Ithinkitshouldhavebeenthereverse.Itshould
have been that everything around you speeds up.”
The aforesaid black hole distorts light believably – it
recreatesthedeflectionofphotonsbygravitational
lensing,thoughasVerHoefacknowledges,“It’ssuper
fudged–[an actual photon] would follow a curved path
and ours just go: boink!” But there’s no time dilation, and
as with the sun and planets, the object’s gravity is
carefully contained. “A black hole the size of Brittle
Hollow should have a distortion radius larger than our
real-world solar system.”
It’s easy to forget amid talk of refraction and dilation
that what motivates all these projects is a sense of
wonder – not just at the operations of gravity, but at the
mingled elegance and eccentricity of the models
describing it. “You have simple formulas and equations
that give you this approximation of the universe,”
enthusesFalanghe.AmongGiantArmy’sgoalsis
teachingplayerstoembracetheimperfectionsofsimsat
large–from videogames to the supercomputer-powered,
yet no less flawed models used by NASA.
As Dixon concludes, “What a cool way to be able to
learn about the amazing reality that we find ourselves in,
and that the universe is weirder than anyone ever
imagined.” It remains difficult to conceive of a gravity sim
wholly based around Einstein’s theories, but if the above
projects are any indication, it’s only a matter of time
before somebody takes the plunge.

relativisticeffectsintheformofalientimetravel
experiments,connectedtoaminiatureblackholethat
lurksbeneaththecrustofoneunfortunateplanet.During
thegame’salpha,Mobiusalsoaddedanislandareathat
turnedtimedilationintoaperformanceissue.“Whenyou
got close to this antenna, I just made the framerate

BothKerbalandUniverseSandbox 2
arecheckedfrom
exploringEinsteinbecausethey’reborn
ofgenresthatare
steepedinconceptsfromNewton.Thanks
story, toitssci-fi
OuterWildsisabletoforgealittlefurther.
Ithintsat

HEARTOFDARKNESS


“Ifyoudeletedthesun,
itwouldtakeacertain
timeforittodisappearoff amountof
yourscreen.”

witnesstheeffects
ofgravityonlight.
somewhatinterferewith Thiswould
theusualrunning
ofagodsim.

vantagepoint
withinthe
universe,so
asto,forexample,

playerto
actually
berelative
tothings


  • to occupy a


problem is that simulating general relativity requires the

to our sun to experience time dilation from its mass. The

elusive behaviour of Mercury, which orbits close enough

fundamentallygroundedin‘classical’Newtonian
physics,theircreatorshaveallflirtedwiththemore
recent,andtransformativetheoriesofgravity
introducedbyAlbertEinstein.Tocrudelysummarise
theirdifferences,Newton’sphysicsholdsthatspaceis
fullofmassesandforcesactontheminlineartime.
AccordingtoEinstein,however,spaceandtimeare
actuallyasingle,fluctuatingentity–a ‘spacetime’ which
is woven together and distorted by mass, and this
distortion is what we call gravity.
Einstein’s theory dictates that planets and stars don’t
just reel in other masses, but ‘dilate’ time nearby relative
to the passage of time for an observer further afield. This
obliges a fascinating, but not very
intuitive rethinking of the act of
falling. “The idea is that it’s not a
force pulling you down, it’s the future
leading you towards the ground,”
Falanghe explains. “Spacetime bends,
so that when your straight-line
trajectory turns towards the ground
it’s not just space that bends but time.
The future bends your trajectory.”
As fascinated as he is by this
prospect, Falanghe decided early on
not to apply Einsteinian physics to
Kerbal Space Program, partly because
theramificationsare negligible at solar system scale, and
partly because time dilation is tricky to portray in a
management game where solid scheduling is key. “In
Kerbal, we have the orbit map that shows your trajectory,
and you can plan manoeuvres and see how your trajectory
would intersect with another celestial body, turn around
and things like that. But if you said, ‘Oh, by the way, your
ship clock will desynchronise with your home clock by
like, 0.2 seconds, by the time you get here,’ that’s much
harder to communicate to the player.”
Giant Army has thought more earnestly about
introducing relativistic effects. As Nesvold and Dixon
point out, these can be observed ‘close at hand’ in the

DISTANT REL ATIVES
While Outer Wilds, Kerbal and Universe Sandbox 2

are

inherent to simulations.”

it’s become inaccurate, which is [a problem]

what’s happened is you sped up time so much that

gonnafly away from the sun,’” says Dixon. “No, no, no,

“Some users thought, ‘Oh, in the future, everything’s

interval too much, and whole star systems may disappear.

Gravity


FEATURE


SPACE AND


TIME ARE


ACTUALLY A


SINGLE,


FLUCTUATING ENTITY

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