THINKING THROUGH DRAWING: PRACTICE INTO KNOWLEDGE

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THINKING THROUGH DRAWING: PRACTICE INTO KNOWLEDGE 107


Patrick Tresset and Frederic Fol Leymarie

constant use of visual feedback during the drawing
activity. It will also have a priori knowledge of what
a face is, and how to represent it.


Footnotes


1 The production of computational abstract art
works has been far more prolific (Whitelaw,
2004), but covers a too wide range to be as rel-
evant to perception and our attempt to open the
window on the artist’s mind.


2 Refer to Simon Colton’s research at Imperial Col-
lege London on emotionally driven painterly
renderings: http://www.thepaintingfool.com.


3 http://www.robotis.com


4 ROS, Robotic Operating System, http://www.ros.
org


5 YARP, Yet Another Robotic Platform, http://eris.
liralab.it/yarp/


6 http://bcbt.upf.edu/bcbt09/


References


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Chen, H., et al. (2004). Example-Based Composite
Sketching of Human Portraits. In Proc. of npar
(pp. 95–102). ACM Press.
Cohen, H. (1988). How to draw three people in a bo-
tanical garden. In Proceedings of the aaai-88 con-
ference (p. 846-855). St. Paul, Minnesota, USA.
Gooch, B., & Gooch, A. (2001). Non-photorealistic
rendering. A. K. Peters.
Itti, L., & Koch, C. (2001). Computational modelling
of visual attention. Nature, Neuroscience (online),
2 , 1–11.
MacDorman, K. F. (2005). Androids as an experi-
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cogsci 2005 workshop: Toward social mechanisms
of android science (pp. 106–118).
Mori, M. (1970). Bukimi no tani. Energy, 7, 22–35.


Figure 4. Sketch of Stella by Paul the robot,
Tenderpixel Gallery, London, U.K., June 2011.

Figure 5. Sketches series by Paul, Tenderpixel
Gallery, London, June 2011.
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