Language and the Internet

(Axel Boer) #1

The language of chatgroups 161


software program. The nicks may be words or phrases, sense or
nonsense. Because the number of possible real name-like words
is limited, people regularly play with the typography or morphol-
ogy, producing linguistic creations of sometimes virtuoso qual-
ity. Bechar-Israeli classified the nicks in one corpus of 260 names
in terms of the semantic preferences expressed.^55 Almost half re-
lated to characteristics of the self (a person’s character, appearance,
profession, hobbies, location, age, etc.), with other categories, in
preference order, as follows:


Self:<shydude>,<sleepless>,<pilot>,<Dutchguy>,<irish>,
<cloudkid>,<oldbear>,<bfiancee><EKIMslave>
Names to do with technology and the medium:<pentium>,
<pcman>
Names to do with flora, fauna, and objects:<froggy>,<tulip>,
<BMW>,<cheese>
Namestodowithfamouscharacters,realorfictitious:<Godot>,
<BeaMeup>,<Elvis>,<Stalin>
Names to do with se xand provocation: <sexpot>,
<buttspasm>,<HITLER>,<HAMAS>

Names were also ‘empty’ (,), sonic (,


), ludic ([=frog]), and typographically playful
(,). It is possible to change one’s nick
at any time, and some groups do actually play around with their
nicks, informing the other members that ‘is now known
as’, and initiating a series of temporary changes at great
speed. Everyone in the interaction may change their name in a cer-
tain way – for example, adding a numeral to their nick, or adopting
the name of an animal – before changing back.
Nicks have a discourse value, also, in that they provide a crucial
means of maintaining semantic threads in what is otherwise a po-
tentially incoherent situation. When interactions become complex,
members name each other – usually before, sometimes during or

(^55) Given the idiosyncratic nature of many names, classification is a real problem. Many
items are highly ambiguous or uninterpretable.

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